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Nacu, Denise; Martin, Caitlin K.; Pinkard, Nichole – Educational Technology Research and Development, 2018
With the growing emphasis on developing 21st century skills among today's youth, there is continued optimism about the possibilities granted by increasing access to networked technologies, particularly for encouraging youth to pursue their interests and take ownership of their learning. Yet, research demonstrates the importance of adult support in…
Descriptors: Heuristics, Middle Schools, Learning Experience, Design
Parrish, Patrick E. – Educational Technology Research and Development, 2009
This article offers principles that contribute to developing the aesthetics of instructional design. Rather than describing merely the surface qualities of things and events, the concept of aesthetics as applied here pertains to heightened, integral experience. Aesthetic experiences are those that are immersive, infused with meaning, and felt as…
Descriptors: Learning Theories, Instructional Design, Transformative Learning, Learning Experience

Moller, Leslie – Educational Technology Research and Development, 1998
Describes the need for learning communities within the context of asynchronous distance education. Highlights include the relationship of community and distance learners; community as social reinforcement and as information exchange; and types of communities, including academic support communities, intellectual support communities, and…
Descriptors: Academic Education, Community Role, Distance Education, Intellectual Experience

Brush, Thomas; Glazewski, Krista; Rutkowski, Kathy; Berg, Kimberly; Stromfors, Charlotte; Van-Nest, Maria Hernandez; Stock, Laura; Sutton, Jean – Educational Technology Research and Development, 2003
Describes a program at Arizona State University that uses the PT3 (Preparing Tomorrow's Teachers to Use Technology) initiative to provide preservice teachers with opportunities to develop, implement, and evaluate their own instructional activities that use technology effectively and appropriately in authentic situations and to integrate it in to…
Descriptors: Appropriate Technology, Elementary Education, Field Experience Programs, Higher Education

Quinn, James – Educational Technology Research and Development, 1994
Reports on a curriculum development project in which principles of instructional design were integrated with real-world experiences in a corporate environment to provide a connection between graduate education and practice. Evaluations by learners, the client, student teams, and the instructor are discussed, and guidelines for similar projects are…
Descriptors: Corporations, Curriculum Development, Evaluation Methods, Graduate Students