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Sher, Keren Ben-Tov; Levi-Keren, Michal; Gordon, Goren – Educational Technology Research and Development, 2019
In the information age, where all answers are just a click away, curiosity, the intrinsic drive to learn, becomes of paramount importance. How easy is it to prime for curiosity and what are its effects? What simple interventions can be used to enable curiosity-driven behaviors? We have conducted a large-scale study to address these questions,…
Descriptors: Personality Traits, Priming, College Students, Computer Oriented Programs
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Dubé, Adam K.; McEwen, Rhonda N. – Educational Technology Research and Development, 2017
Using Luhmann's communication theory and affordance theories, we develop a framework to examine how kindergarten-grade 2 students interact with tablet computers. We assessed whether cognitive ability and device configuration influence how successfully children use tablet computers. We found that children's limited ability to direct their cognitive…
Descriptors: Kindergarten, Primary Education, Handheld Devices, Computer Use
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Hyman, Jack A.; Moser, Mary T.; Segala, Laura N. – Educational Technology Research and Development, 2014
Mobile information technology is changing the education landscape by offering learners the opportunity to engage in asynchronous, ubiquitous instruction. While there is a proliferation of mobile content management systems being developed for the mobile Web and stand-alone mobile applications, few studies have addressed learner expectations and…
Descriptors: Electronic Learning, Electronic Libraries, Use Studies, Usability
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Song, Yanjie; Wong, Lung-Hsiang; Looi, Chee-Kit – Educational Technology Research and Development, 2012
In this paper, we present a mobile technology-assisted seamless learning process design where students were facilitated to develop their personalized and diversified understanding in a primary school's science topic of the life cycles of various living things. A goal-based approach to experiential learning model was adopted as the pedagogical…
Descriptors: Field Trips, Instructional Design, Observation, Experiential Learning