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Fadde, Peter Jae – Educational Technology Research and Development, 2009
Expertise in domains ranging from sports to surgery involves a process of recognition-primed decision-making (RPD) in which experts make rapid, intuitive decisions based on recognizing critical features of dynamic performance situations. While the development of expert RPD is assumed to require years of domain experience, the transition from…
Descriptors: Instructional Design, Expertise, Recognition (Psychology), Decision Making
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Hung, David; Chen, Der-Thanq Victor – Educational Technology Research and Development, 2007
This paper posits that authenticity is an aspect of both the context and the process of learning. These two aspects cannot be seen in isolation and must be analyzed as one unity. We refer to this coupling relationship as the context-process authenticity. Existing learning and instructional approaches associated with authenticity, such as…
Descriptors: Learning Processes, Teaching Methods, Learning Strategies, Context Effect
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Cates, Ward Mitchell; Bruce, Ronald R. – Educational Technology Research and Development, 2000
Discussion of computer-based online help systems for instructional software focuses on three types of learner support: for optimizing use of a computer program; for learning content; and for monitoring and enhancing learning. Proposes a multi-dimensional model of learner-support space defined by the intrusiveness of the delivery methods and…
Descriptors: Computer Assisted Instruction, Courseware, Learning Strategies, Models
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Mason-Mason, Susan Dale; Tessmer, Martin A. – Educational Technology Research and Development, 2000
This exploratory study investigated whether the process of constructing an expert system model promotes the formation of expert-like mental models. Discusses expert systems as mindtools, expert systems as learning tools, the assessment of mental models, results of pretests and posttests, and future research. (Contains 56 references.) (Author/LRW)
Descriptors: Expert Systems, Learning Strategies, Measurement Techniques, Models
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Resnick, Mitchel – Educational Technology Research and Development, 1998
Discussion of the use of manipulative materials in kindergartens focuses on a new generation of computationally enhanced manipulative materials, called digital manipulatives, designed to allow all students to explore mathematical and scientific concepts through direct manipulation of physical objects rather than more abstract methods of learning.…
Descriptors: Hands on Science, Kindergarten, Learning Strategies, Manipulative Materials
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Rieber, Lloyd P. – Educational Technology Research and Development, 1995
Presents a historical overview of visualization as a cognitive strategy in human creativity, discovery, and problem-solving. Highlights include visualization as a cognitive strategy for solving everyday problems; visualization by scientists and inventors; counter examples; and implications for multimedia learning environments, instructional…
Descriptors: Creative Thinking, Creativity, Discovery Processes, Educational Environment
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Merrill, M. David – Educational Technology Research and Development, 2002
Examines instructional design theories and elaborates principles about when learning is promoted, i.e., when learners are engaged in solving real-world problems, when existing knowledge is activated as a foundation for new knowledge, and when new knowledge is demonstrated to the learner, applied by the learner, and integrated into the learner's…
Descriptors: Educational Principles, Elementary Secondary Education, Instructional Design, Learning Processes
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Pett, Dennis; Wilson, Trudy – Educational Technology Research and Development, 1996
Reviews color research and considers its implications for the design of instructional materials. Topics include physiological and psychological effects; color and learning, including attention, search tasks, retention and other objective measures, and non-objective measures; color and the cathode ray tube (CRT); and further research needs.…
Descriptors: Attention, Color, Design Preferences, Learning Strategies
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Rieber, Lloyd P. – Educational Technology Research and Development, 1996
Provides a brief overview of the history, research, and theory related to play. Research from education, psychology, and anthropology suggests that play is a powerful mediator for lifelong learning, and the design of hybrid learning environments is suggested based on the constructivist concept of microworlds and supported with games and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Educational Environment
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Shneiderman, Ben; Borkowski, Ellen Yu; Alavi, Maryam; Norman, Kent – Educational Technology Research and Development, 1998
Describes the development and use of electronic classrooms at the University of Maryland College Park. Highlights include active individual learning; small group collaborative learning; class collaborative learning; classroom infrastructure; audio-visual support; courseware; empirical assessments; results of faculty surveys; and student feedback.…
Descriptors: Active Learning, Computer Assisted Instruction, Courseware, Electronic Classrooms
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Land, Susan M.; Greene, Barbara A. – Educational Technology Research and Development, 2000
Describes a study of preservice teacher education students that investigated the process used by learners to seek, locate, and integrate information resources from the World Wide Web for use in a project-based environment. Discusses hypermedia systems; open-ended learning environments; the role of metacognitive, domain, and system knowledge; and…
Descriptors: Computer Assisted Instruction, Higher Education, Hypermedia, Information Retrieval