NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)2
Since 2006 (last 20 years)20
Source
Electronic Journal of…24
Publication Type
Journal Articles24
Reports - Descriptive24
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 24 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tahir, Rabail; Wang, Alf Inge – Electronic Journal of e-Learning, 2020
Educational games are now seen as effective learning tools. However, there is a gap in the literature regarding the core dimensions of Game-based learning (GBL) for comprehensive design, analysis, and evaluation due to inconsistent use of elements. The literature on GBL reports an extensive diversity of elements used for the design and evaluation…
Descriptors: Educational Games, Game Based Learning, Instructional Design, Instructional Material Evaluation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Busch, Carsten; Claßnitz, Sabine; Selmanagic,, André; Steinicke, Martin – Electronic Journal of e-Learning, 2015
In 2010 1.1 million pupils took private lessons in Germany, with 25% of all German children by the age of 17 having attended paid private lessons at some point in their school career (Klemm & Klemm, 2010). The high demand for support for learning curricular content led us to consider an integrated solution that speeds up both the design of…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Telecommunications
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Theunissen, Nicolet; Stubbé, Hester – Electronic Journal of e-Learning, 2014
This paper describes the theoretical basis and development of the iSELF: an Internet-tool for Self-Evaluation and Learner Feedback to stimulate self-directed learning in ubiquitous learning environments. In ubiquitous learning, learners follow their own trails of interest, scaffolded by coaches, peers and tools for thinking and learning.…
Descriptors: Feedback (Response), Computer Assisted Testing, Independent Study, Self Evaluation (Individuals)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – Electronic Journal of e-Learning, 2014
Computer science is continuously evolving during the past decades. This has also brought forth new knowledge that should be incorporated and new learning strategies must be adopted for the successful teaching of all sub-domains. For example, computer programming is a vital knowledge area within computer science with constantly changing curriculum…
Descriptors: Computer Science Education, Educational Games, Computer Games, Programming
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sarsa, Javier; Escudero, Tomás – Electronic Journal of e-Learning, 2016
E-learning research is plenty of difficulties, as also research in education is. Usually, the high number of features involved in e-learning processes complicates and masks the identification and isolation of the factors which cause the expected benefits, when they exist. At the same time, a bunch of threats are ready to weaken the validity of the…
Descriptors: Electronic Learning, Research Design, Educational Technology, Instructional Effectiveness
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Crichton, Susan – Electronic Journal of e-Learning, 2014
At a time of substantial change, globalization, and ubiquitous access to information, educators struggle to change even the most basic aspects of their classrooms. This is especially true for those in challenging contexts where many perpetuate the "mind numbing" practice of rote instruction. This paper describes a collaborative…
Descriptors: Partnerships in Education, Foreign Countries, Educational Innovation, Creativity
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Majgaard, Gunver – Electronic Journal of e-Learning, 2014
A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…
Descriptors: Design, Computer Games, Programming, Computer Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Esposito, Antonella – Electronic Journal of e-Learning, 2012
This paper is concerned with how research ethics is evolving along with emerging online research methods and settings. In particular, it focuses on ethics issues implied in a hypothetical virtual ethnography study aiming to gain insights on participants' experience in an emergent context of networked learning, namely a MOOC--Massive Online Open…
Descriptors: Ethics, Ethnography, Electronic Learning, Online Courses
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Bedek, Michael; Seitlinger, Paul; Kopeinik, Simone; Albert, Dietrich – Electronic Journal of e-Learning, 2012
Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined through questionnaires or interviews in the course of evaluation studies. However, an "adaptive" game would increase the probability of a DEG being…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pulman, Andy; Galvin, Kathleen; Hutchings, Maggie; Todres, Les; Quinney, Anne; Ellis-Hill, Caroline; Atkins, Peter – Electronic Journal of e-Learning, 2012
A person's sense of dignity is a complex phenomenon and is intertwined with their sense of feeling human and being respected as a human being. In 2010, the School of Health and Social Care developed a collaborative lifeworld led transprofessional curriculum for health and social work disciplines harnessing technology to connect learners to a wider…
Descriptors: Evidence, Dementia, Social Isolation, Instructional Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Limanauskiene, Virginija; Stuikys, Vytautas – Electronic Journal of e-Learning, 2009
With the expansion of e-learning, the understanding and evaluation of already created e-learning environments is becoming an extremely important issue. One way to dealing with the problem is analysis of case studies, i.e. already created environments, from the reuse perspective. The paper presents a general framework and model to assess UNITE, the…
Descriptors: Electronic Learning, Communication Problems, Computer Assisted Instruction, Editing
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wessa, Patrick – Electronic Journal of e-Learning, 2009
This paper discusses the implementation of a new e-learning environment that supports non-rote learning of exploratory and inductive statistics within the pedagogical paradigm of social constructivism. The e-learning system is based on a new computational framework that allows us to create an electronic research environment where students are…
Descriptors: Electronic Learning, Feedback (Response), Constructivism (Learning), Learning Strategies
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pan, Nicol; Lau, Henry; Lai, Winnie – Electronic Journal of e-Learning, 2010
One of the major teaching challenges of higher education is helping students to bridge knowledge with real life practice. This is especially important in applied fields including medicine, social science, education and engineering. Traditionally, practicum and internship programs are the only means for students to step outside of classroom…
Descriptors: Electronic Learning, Preservice Teacher Education, Student Teachers, Engineering Education
Previous Page | Next Page »
Pages: 1  |  2