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Recke, Moritz Philip; Perna, Stefano – Electronic Journal of e-Learning, 2021
The University of Naples Federico II (Italy) offers a nine-month formative training program aimed at software development for the Apple technology ecosystem to ~400 learners per year and utilises the Challenge Based Learning ("CBL") methodology as a framework for learning. As a collaborative and self-guided, inquiry-based learning…
Descriptors: Distance Education, Learning Experience, Foreign Countries, Active Learning
Hanna Kubrak; Mareike Ehlers; Kristina Piecha; Thomas Walcher; Georg Braun; Philipp Prade – Electronic Journal of e-Learning, 2023
The COVID-19 pandemic put academic institutions around the world in the difficult position of suddenly having to organize many lectures and examinations over online channels only, due to students' physical access to their campus buildings being restricted. While the search for possible solutions to this problem was often challenging, this…
Descriptors: Computer Assisted Testing, Student Evaluation, College Students, Evaluation Methods
Felix Averbeck; Simon Leifeling; Katja Müller; Thomas Schoenfelder – Electronic Journal of e-Learning, 2024
The use of virtual reality and 360° videos has been little researched so far, especially in social work studies and teaching. The reasons for this are the low prevalence of VR headsets in social work courses and the fundamental technological deficit in social work, which means the lack of clear causal chains within it. Professionals must adapt…
Descriptors: Computer Simulation, Computer Uses in Education, Video Technology, Social Work
Tahir, Rabail; Wang, Alf Inge – Electronic Journal of e-Learning, 2020
Educational games are now seen as effective learning tools. However, there is a gap in the literature regarding the core dimensions of Game-based learning (GBL) for comprehensive design, analysis, and evaluation due to inconsistent use of elements. The literature on GBL reports an extensive diversity of elements used for the design and evaluation…
Descriptors: Educational Games, Game Based Learning, Instructional Design, Instructional Material Evaluation
Jancaríková, Katerina; Jancarík, Antonín – Electronic Journal of e-Learning, 2017
PISA study has defined several key areas to be paid attention to by teachers. One of these areas is work with models. The term model can be understood very broadly, it can refer to a drawing of a chemical reaction, a plastic model, a permanent mount (taxidermy) to advanced 3D projections. Teachers are no longer confined to teaching materials and…
Descriptors: Foreign Countries, Models, Electronic Learning, Science Education
Li, Ken W. – Electronic Journal of e-Learning, 2021
The purpose of this report is to describe how a teacher utilized technology to teach elderly learners Chinese calligraphy and how they learnt. Before the incidence of COVID-19, six sessions of Chinese calligraphy were conducted in a community services centre for elderly learners in Hong Kong from 9:00am to 5:00pm on a weekday every week, with each…
Descriptors: COVID-19, Pandemics, Chinese, Handwriting
Kostolányová, Katerina; Šarmanová, Jana – Electronic Journal of e-Learning, 2014
Personalised education is a topical matter today and the impact of ICT on education has been covered extensively. The adaptation of education to various types of student is an issue of a vast number of papers presented at diverse conferences. The topic incorporates the fields of information technologies and eLearning, but in no small part also the…
Descriptors: Electronic Learning, Individualized Instruction, Preferences, Cognitive Style
Sabitha, Sai; Mehrotra, Deepti; Bansal, Abhay – Electronic Journal of e-Learning, 2015
The most important dimension of learning is the content, and a Learning Management System (LMS) suffices this to a certain extent. The present day LMS are designed to primarily address issues like ease of use, search, content and performance. Many surveys had been conducted to identify the essential features required for the improvement of LMS,…
Descriptors: Convergent Thinking, Management Systems, Integrated Learning Systems, Knowledge Management
Rüth, Marco; Kaspar, Kai – Electronic Journal of e-Learning, 2017
E-learning projects and related research generate an increasing amount of evidence within and across various disciplines and contexts. The field is very heterogeneous as e-learning approaches are often characterized by rather unique combinations of situational factors that guide the design and realization of e-learning in a bottom-up fashion.…
Descriptors: Electronic Learning, Educational Research, Educational Theories, Logical Thinking
Crichton, Susan – Electronic Journal of e-Learning, 2014
At a time of substantial change, globalization, and ubiquitous access to information, educators struggle to change even the most basic aspects of their classrooms. This is especially true for those in challenging contexts where many perpetuate the "mind numbing" practice of rote instruction. This paper describes a collaborative…
Descriptors: Partnerships in Education, Foreign Countries, Educational Innovation, Creativity
Nortvig, Anne-Mette – Electronic Journal of e-Learning, 2014
In e-learning settings, technology plays several crucial roles in the teaching. In addition to enabling students to gain remote access to teaching, it can also change the way time, space and presence are perceived by students and teachers. This paper attempts to analyse and discuss the consequences of the transparency or visibility of e-learning…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Environment, Synchronous Communication
Arnold, Ross D.; Wade, Jon P. – Electronic Journal of e-Learning, 2017
The U.S. defense industry spends billions of dollars each year developing defense systems to keep the nation and allies secure. However, the failure rate of system development is notoriously high. Even when development efforts do succeed, they often do so with cost overruns and compromises in system performance. As a result, large amounts of money…
Descriptors: Robotics, Computer Simulation, Computer Software, Systems Approach
Smith, Martin – Electronic Journal of e-Learning, 2012
Essays are a traditional component of the course requirements in many post-secondary courses. However, the practical and pedagogical disadvantages of essays are significant. These include the increasing ease with which essays can be plagiarized, the lack of peer involvement in the traditional essay submission and feedback process, the usual lack…
Descriptors: Essays, Research Papers (Students), Peer Evaluation, Postsecondary Education
Majgaard, Gunver – Electronic Journal of e-Learning, 2014
A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…
Descriptors: Design, Computer Games, Programming, Computer Science Education
Gray, Colin; Smyth, Keith – Electronic Journal of e-Learning, 2012
This paper describes the design, implementation, evaluation and further refinement of an ELGG-based social networking site to support professional development activity, project group and special interest groups, and the discussion and sharing of educational experiences and resources across Edinburgh Napier University in the United Kingdom.…
Descriptors: Foreign Countries, Professional Development, Social Networks, Learning Activities