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Mario Vallarino; Saverio Iacono; Edoardo Bellanti; Gianni V. Vercelli – IEEE Transactions on Learning Technologies, 2024
This article introduces a novel approach to remote laboratory instruction, specifically designed for teaching three-dimensional modeling using Blender software. The lab uses virtual machines to provide students with the necessary computational power to carry out the course activities, along with the correct version of the software. The flipped…
Descriptors: Flipped Classroom, Distance Education, Laboratories, Peer Evaluation
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Zhang, Kang; Shao, Zhijing; Lu, Yun; Yu, Ying; Sun, Wei; Wang, Zeyu – IEEE Transactions on Learning Technologies, 2023
As metaverse becomes one of the most popular buzzwords in technology, there is still a lack of support to integrate true metaverse learning experiences in massive open online courses (MOOCs). This article introduces a new framework of massive open metaverse courses (MOMCs) and its major enabling technologies, which add immersive and 3-D learning…
Descriptors: MOOCs, Learning Experience, Guidelines, Educational Technology
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Chen, Xu; Zhong, Zheng; Wu, Di – IEEE Transactions on Learning Technologies, 2023
As a third-generation Internet form, the Metaverse has received widespread attention for its spatio-temporal expansion, high immersion, sensory extension, and human--computer integration. Considering the prospect of application in the field of education, a series of studies on the design of Education Metaverse frameworks and applications have…
Descriptors: Computer Simulation, Simulated Environment, Design, Technology Uses in Education
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Junjie Gavin Wu; Danyang Zhang; Sangmin Michelle Lee – IEEE Transactions on Learning Technologies, 2024
The emergence of the Metaverse, supported by innovative technologies, especially extended reality, has opened up new possibilities for various fields of education. Some disciplines like STEM have already derived significant benefits from the immersive, interactive, and authentic learning opportunities afforded by the Metaverse. In contrast, only…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Second Language Instruction
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Stoo Sepp; Sharon Tindall-Ford; Shirley Agostinho; Fred Paas – IEEE Transactions on Learning Technologies, 2024
This article presents a novel digital method of capturing finger-based gestures on touchscreen devices for the purpose of exploring tracing gestures in educational research. Given that tracing has been found to support cognition, learning, and problem solving in educational settings, data related to the performance of these gestures are…
Descriptors: Computer Oriented Programs, Tablet Computers, Data Collection, Problem Solving
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Geller, Shay A.; Gal, Kobi; Segal, Avi; Sripathi, Kamali; Kim, Hyunsoo G.; Facciotti, Marc T.; Igo, Michele; Hoernle, Nicholas; Karger, David – IEEE Transactions on Learning Technologies, 2021
This article provides computational and rule-based approaches for detecting confusion that is expressed in students' comments in couse forums. To obtain reliable, ground truth data about which posts exhibit student confusion, we designed a decision tree that facilitates the manual labeling of forum posts by experts. However, manual labeling is…
Descriptors: Identification, Misconceptions, Student Attitudes, Computer Mediated Communication
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Han, Yong; Wu, Wenjun; Liang, Yu; Zhang, Lijun – IEEE Transactions on Learning Technologies, 2023
Peer grading has diverse applications in many fields, including the peer grading of open assignments in online courses. The major challenge in peer grading is improving the seriousness (reviewing carefully) of reviewers. Previous studies have proposed several incentive reward mechanisms intended to reward or punish reviewers. Although these…
Descriptors: Grading, Peer Evaluation, Online Courses, Small Classes
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Ricardo Conejo Muñoz; Beatriz Barros Blanco; José del Campo-Ávila; José L. Triviño Rodriguez – IEEE Transactions on Learning Technologies, 2024
Automatic question generation and the assessment of procedural knowledge is still a challenging research topic. This article focuses on the case of it, the techniques of parsing grammars for compiler construction. There are two well-known techniques for parsing: top-down parsing with LL(1) and bottom-up with LR(1). Learning these techniques and…
Descriptors: Automation, Questioning Techniques, Knowledge Level, Language
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Jiang, Zhuhan; Huang, Jiansheng – IEEE Transactions on Learning Technologies, 2022
Advanced digital technologies and social media have greatly improved both the learning experience and the assessment convenience, while inadvertently facilitated potential plagiarism and collaborative cheating at the same time. In this article, we will focus on the strategies and their technological implementations to run exams, or in-class tests…
Descriptors: Plagiarism, Educational Technology, Computer Assisted Testing, Cheating
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Celdran, Alberto Huertas; Clemente, Felix J. Garcia; Saenz, Jacobo; de la Torre, Luis; Salzmann, Christophe; Gillet, Denis – IEEE Transactions on Learning Technologies, 2020
A smart campus provides students who are geographically scattered with online tools to get access to learning resources and laboratories. Although these remote laboratories have the potential and capabilities to implement different learning experiments, most of them are configured in a static fashion, being able to serve only one experiment for a…
Descriptors: Educational Technology, Technology Uses in Education, Virtual Classrooms, Laboratories
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Pereira, Crystiam Kelle; Siqueira, Sean Wolfgand Matsui; Nunes, Bernardo Pereira; Dietze, Stefan – IEEE Transactions on Learning Technologies, 2018
Linked Data principles and technologies are being investigated in various areas. In the Educational context, many studies are using Linked Data trying to solve problems of interoperability of educational data and resources, enriching educational content, and personalizing and recommending educational content and practices. This article presents a…
Descriptors: Semantics, Educational Technology, Vocabulary, Educational Resources
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Maiti, Ananda; Raza, Ali; Kang, Byeong Ho – IEEE Transactions on Learning Technologies, 2021
The Internet-of-Things (IoT) is a collection of technologies to bring the Internet to physically embedded devices and to embed them deeply into human activities to aid in a variety of activities. IoT gained traction with developers and consumers in recent years, driven by low-cost open-source hardware that enables easy prototyping and testing. IoT…
Descriptors: Internet, Active Learning, Student Projects, College Students
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Sanna, Andrea; Manuri, Federico; De Pace, Francesco; Valpreda, Fabrizio; Fornaro, Claudio – IEEE Transactions on Learning Technologies, 2022
Design and computer graphics curricula for tertiary education include 3-D modeling skills. Students must learn to represent (complex) 3-D objects by means of parametric surfaces or polygonal meshes. Three-dimensional modeling may be a complex task, and students must be able to accrue a certain deal of experience in the field before passing the…
Descriptors: Design, Computer Graphics, Higher Education, Geometric Concepts
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Pelanek, Radek – IEEE Transactions on Learning Technologies, 2020
Learning systems can utilize many practice exercises, ranging from simple multiple-choice questions to complex problem-solving activities. In this article, we propose a classification framework for such exercises. The framework classifies exercises in three main aspects: (1) the primary type of interaction; (2) the presentation mode; and (3) the…
Descriptors: Integrated Learning Systems, Classification, Multiple Choice Tests, Problem Solving
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Wang, Ning; Chen, Xuemin; Lan, Qianlong; Song, Gangbing; Parsaei, Hamid R.; Ho, Siu-Chun – IEEE Transactions on Learning Technologies, 2017
With the unprecedented growth of e-learning, more and more new IT technologies are used to develop e-learning tools. As one of the most common forms of social computing, Wiki technology has been used to develop the collaborative and cooperative learning platform to support multiple users learning online effectively. In this paper, we propose a new…
Descriptors: Engineering Education, Web 2.0 Technologies, Virtual Classrooms, Cooperative Learning
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