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Sbaraglia, Marco; Lodi, Michael; Martini, Simone – Informatics in Education, 2021
Introductory programming courses (CS1) are difficult for novices. Inspired by "Problem solving followed by instruction" and "Productive Failure" approaches, we define an original "necessity-driven" learning design. Students are put in an apparently well-known situation, but this time they miss an essential ingredient…
Descriptors: Programming, Introductory Courses, Computer Science Education, Programming Languages
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Fantinato, Marcelo; Chaim, Marcos Lordello; Morandini, Marcelo; Peres, Sarajane Marques; Tuesta, Esteban Fernandez – Informatics in Education, 2011
Contests are usually applied in the academic environment to simulate real professional situations that require from the participants a more pro-active attitude than the one shown in conventional coursework. Although they are commonly applied in the scope of a unique course, the contest described here was an extracurricular experience applied in an…
Descriptors: Competition, Information Systems, Computer Science Education, Extracurricular Activities