Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Knowledge Level | 3 |
| Educational Technology | 2 |
| Active Learning | 1 |
| Attitude Change | 1 |
| Attribution Theory | 1 |
| Aviation Mechanics | 1 |
| Aviation Technology | 1 |
| Barriers | 1 |
| Behavior Change | 1 |
| Cognitive Processes | 1 |
| Competition | 1 |
| More ▼ | |
Source
| Interactive Learning… | 3 |
Author
| Alshammari, Ali | 1 |
| Ashish Borgaonkar | 1 |
| Branislav Dimitrijevic | 1 |
| Daniel Brateris | 1 |
| Deepan Lobo | 1 |
| Jaskirat Sodhi | 1 |
| Kanaris, Konstantinos | 1 |
| Kotis, Konstantinos | 1 |
| Moshe Kam | 1 |
| Papasalouros, Andreas | 1 |
| Pramod Abichandani | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Descriptive | 3 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Pramod Abichandani; Deepan Lobo; Branislav Dimitrijevic; Ashish Borgaonkar; Jaskirat Sodhi; Smit Kabrawala; Daniel Brateris; Moshe Kam – Interactive Learning Environments, 2024
This paper presents a competition-based active learning approach that prepares undergraduate students for careers in the drone industry. The competition-based learning (CBL) approach focuses on preparing students for three key drone industry requirements (1) drone assembly, testing, and validation using commercial off-the-shelf (COTS) parts, (2)…
Descriptors: Active Learning, Competition, Undergraduate Students, Aviation Technology
Alshammari, Ali – Interactive Learning Environments, 2023
Research relevant to Captology in education is in its infancy. Despite its relative newness, a dearth of literature exists on the subject that addresses the design of a persuasive game for educational purposes. Up to this point, the literature does not include any instructional design theories or theoretical frameworks that can be used…
Descriptors: Game Based Learning, Theories, Game Theory, Design
Papasalouros, Andreas; Kotis, Konstantinos; Kanaris, Konstantinos – Interactive Learning Environments, 2011
The aim of this article is to present an approach for generating tests in an automatic way. Although other methods have been already reported in the literature, the proposed approach is based on ontologies, representing both domain and multimedia knowledge. The article also reports on a prototype implementation of this approach, which…
Descriptors: Semantics, Natural Language Processing, Test Construction, Educational Technology

Peer reviewed
Direct link
