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Harvey, Neshane; Ankiewicz, Piet – International Journal of Technology and Design Education, 2023
Like technology and technology education (Ankiewicz, 2019a), fashion design as a discipline lacks a scientifically founded, discipline-specific philosophical framework that may hold affordances for fashion designers, research scholars, and curriculum developers. Attempting to develop an autonomous theory for fashion design might be overly…
Descriptors: Clothing, Design, Educational Theories, Praxis
Haug, Anders – International Journal of Technology and Design Education, 2019
Product material choices affect how a product will be manufactured, how it will function, and how it will be experienced. Thus, understanding materials is essential for designers in many regards. However, materials used in designs are subject to ongoing changes in availability, processing methods, price and attributed meanings. Furthermore, new…
Descriptors: Manufacturing, Design, Knowledge Level, Learning
Buckley, Jeffrey; Seery, Niall; Gumaelius, Lena; Canty, Donal; Doyle, Andrew; Pears, Arnold – International Journal of Technology and Design Education, 2021
Design is core element of general technology education internationally. While there is a degree of contention with regards to its treatment, there is general consensus that the inclusion of design in some form is important, if not characteristic, of the subject area. Acknowledging that design is important, there are many questions which need to be…
Descriptors: Alignment (Education), Design, Guidelines, Learning Theories
Hultén, Magnus; Artman, Henrik; House, David – International Journal of Technology and Design Education, 2018
In this article we focus on the co-creation of ideas. Through the use of concepts from collaborative learning and communication theory we suggest a model that will enable the cooperative nature of creative design tasks to emerge. Four objectives of the model are stated and elaborated on in the paper: that the model should be anchored in previous…
Descriptors: Cooperative Learning, Design, Creativity, Models
Fasso, Wendy; Knight, Bruce Allen – International Journal of Technology and Design Education, 2020
Makerspaces are increasingly popular in K-12 schools, particularly when associated with STEM learning. Many schools are successfully entering the makerspace arena. Others face significant barriers in ideating their design, often resorting to tinkering, or the purchase of commercial kits as resources. At the heart of a makerspace is its intent, as…
Descriptors: Self Concept, Entrepreneurship, Cultural Background, Elementary Secondary Education
Kilbrink, Nina; Asplund, Stig-Börje – International Journal of Technology and Design Education, 2020
The specific focus of this article is how critical aspects of the object of learning to weld are made relevant in interaction between a vocational teacher and a student in the learning processes of welding as part of a Swedish upper-secondary technical vocational education programme. By intertwining variation theory with a conversation analytical…
Descriptors: Vocational Education, Welding, High School Students, Vocational Education Teachers
Özkan Yazgan, Esra; Akalin, Aysu – International Journal of Technology and Design Education, 2019
The aim of this work is to examine pre-architects' use of metaphorical reasoning as a tool for design problem solving exercises in an unfamiliar environment. It is to improve their sense of place, which helps to identify and capture design concepts, as well as define goals and requirements. Regarding the three metaphorical reasoning operations of…
Descriptors: Design, Figurative Language, Studio Art, Problem Solving
McGlashan, Ann – International Journal of Technology and Design Education, 2018
The real intent for technology education is to prepare young people so that they may fully participate and function in human society. To achieve this aim, learners are guided towards the development of attributes that include perceptive, critical, creative and informed decision making. Although effective teaching strives to inspire the creative…
Descriptors: Teaching Methods, Design, Knowledge Level, Thinking Skills
Santolaya, J. L.; Biedermann, A.; Serrano, A. – International Journal of Technology and Design Education, 2018
In this work a matrix-type tool is used to assist design-engineering students to develop product design projects. The 'specifications-factors-concepts matrix' or SFCM is proposed as a specific tool to organize and relate product requirements, design factors and projected solutions. Taking into account the early stages of the design process, two…
Descriptors: Design, Engineering Education, Higher Education, Industrial Arts
Haag, Maren; Marsden, Nicola – International Journal of Technology and Design Education, 2019
Empathy is seen as essential for user-centered design and thus needs to be taken into consideration in design education. Personas are a design method that is meant to promote empathy with users and are also used to foster an empathic design approach in educational settings. Empathic involvement is considered to be particularly important to…
Descriptors: Empathy, Teaching Methods, Risk, Teamwork
McMahon, Muireann; Bhamra, Tracy – International Journal of Technology and Design Education, 2017
The paradigm of design is changing. Designers now need to be equipped with the skills and knowledge that will enable them to participate in the global move towards a sustainable future. The challenges arise as Design for Sustainability deals with very complex and often contradictory issues. Collaborative learning experiences recognise that these…
Descriptors: Cooperative Learning, Sustainable Development, Design, Teaching Methods
Estévez-Ayres, Iria; Alario-Hoyos, Carlos; Pérez-Sanagustín, Mar; Pardo, Abelardo; Crespo-García, Raquel M.; Leony, Derick; Parada G., Hugo A.; Delgado-Kloos, Carlos – International Journal of Technology and Design Education, 2015
In the last decade, engineering education has evolved in many ways to meet society demands. Universities offer more flexible curricula and put a lot of effort on the acquisition of professional engineering skills by the students. In many universities, the courses in the first years of different engineering degrees share program and objectives,…
Descriptors: Active Learning, Higher Education, Engineering Education, College Students
Hultén, Magnus – International Journal of Technology and Design Education, 2013
In the state-of-the-art Glass Project run by the Swedish National Agency for Education during the second half of the 1960s, a new type of comprehensive technology education was developed. The project had little impact on school practice and was soon forgotten about. However, the project is interesting from several points of view. First, it…
Descriptors: Foreign Countries, Technology Education, Educational History, Educational Change
Wong, Yi Lin; Siu, Kin Wai Michael – International Journal of Technology and Design Education, 2012
Creativity, which is concerned with problem solving, is essential if we are to generate new solutions to the massive and complex problems in the unknown future. Our next generation needs an educational platform where they can be taught to possess creativity. Design education is such a way to foster students' creativity. Therefore, it is essential…
Descriptors: Creativity, Creative Thinking, Models, Problem Solving
Norstrom, Per – International Journal of Technology and Design Education, 2013
Engineers commonly use rules, theories and models that lack scientific justification. Examples include rules of thumb based on experience, but also models based on obsolete science or folk theories. Centrifugal forces, heat and cold as substances, and sucking vacuum all belong to the latter group. These models contradict scientific knowledge, but…
Descriptors: Science Education, Teaching Methods, Technology Education, Intellectual Disciplines