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van Schaik, P.; Martin, S.; Vallance, M. – Journal of Computer Assisted Learning, 2012
In contexts other than immersive virtual environments, theoretical and empirical work has identified flow experience as a major factor in learning and human-computer interaction. Flow is defined as a "holistic sensation that people feel when they act with total involvement". We applied the concept of flow to modeling the experience of…
Descriptors: Structural Equation Models, Interaction, Problem Solving, Psychometrics
Klopfer, Eric; Yoon, Susan; Rivas, Luz – Journal of Computer Assisted Learning, 2004
Recent educational computer-based technologies have offered promising lines of research that promote social constructivist learning goals, develop skills required to operate in a knowledge-based economy (Roschelle et al. 2000), and enable more authentic science-like problem-solving. In our research programme, we have been interested in combining…
Descriptors: Problem Solving, Constructivism (Learning), Educational Technology, Comparative Analysis
Peer reviewedMarjanovic, Olivera – Journal of Computer Assisted Learning, 1999
Describes a new synchronous collaborative environment that combines interactive learning and Group Support Systems for computer-mediated collaboration. Illustrates its potential to improve critical thinking, problem solving, and communication skills, and describes how teachers' roles are changed. (Author/LRW)
Descriptors: Communication Skills, Computer Mediated Communication, Critical Thinking, Educational Environment
Peer reviewedOliver, R.; Omari, A. – Journal of Computer Assisted Learning, 2001
Describes a study which explored undergraduate students' reactions to a Web-based environment supporting problem-based learning. Findings revealed that while the majority of students saw value to be gained from learning in a student-centered, collaborative setting, many expressed preference for learning in the more conventional teacher-directed…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Higher Education, Learner Controlled Instruction
Peer reviewedCatterall, P.; Lewis, R. – Journal of Computer Assisted Learning, 1985
Documents the educational use of spreadsheets through a description of exploratory work which utilizes spreadsheets to achieve the objectives of Conway's Game of Life, a scientific method game for the development of problem-solving techniques. The implementation and classroom use of the spreadsheet programs are discussed. (MBR)
Descriptors: Computer Software, Educational Games, Elementary Secondary Education, Literature Reviews
Peer reviewedStefanov, K.; Stoyanov, S.; Nikolov, R. – Journal of Computer Assisted Learning, 1998
Presents the main design issues of a distance learning course on Business on the Internet. The instructional design is based on a learner-centered strategy which allows learners to construct their own knowledge while solving real business problems and transferring their knowledge to other learners. (AEF)
Descriptors: Business Education, Computer Assisted Instruction, Distance Education, Educational Environment
Peer reviewedKhan, Tariq; Yip, Y. J. – Journal of Computer Assisted Learning, 1996
One trend in educational and cognitive learning theory being adopted by designers of computer-aided learning (CAL) tools and expert systems is case-based reasoning, or the use of previous examples or cases to solve new problems. This article examines principles of this method, including guided exploration, memory aids, and partially self-directed…
Descriptors: Adoption (Ideas), Case Method (Teaching Technique), Case Studies, Comparative Analysis

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