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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software

Mayer, Richard E. – Journal of Educational Computing Research, 1997
Gives an introduction to three articles addressing the potential value of a network of after-school computer clubs called the Fifth Dimension. The articles demonstrate improvements in computer literacy (near transfer), ability to understand arithmetic and word problems (medium transfer), and reading and mathematics achievement (far transfer). (AEF)
Descriptors: Academic Achievement, After School Programs, Clubs, Computer Literacy

Newman, Denis; And Others – Journal of Educational Computing Research, 1989
Describes a prototype for the use of local area network (LAN) technology in a sixth grade earth science curriculum. Classroom activities that focus on cooperative small group learning are discussed, coordinated investigations as a framework for scientific activities in the classroom are explained, and possible future work with LAN environments is…
Descriptors: Class Activities, Computer Assisted Instruction, Cooperative Learning, Databases

Sarama, Julie; Clements, Douglas H. – Journal of Educational Computing Research, 2002
Describes the design principles behind a set of research-based software microworlds included in the "Building Blocks" program, a pre-kindergarten to grade 2 software-based mathematics curriculum. Discusses how to help children extend and mathematize their everyday activities and presents the nine-step design process model used.…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Design Requirements

Steffe, Leslie P.; Olive, John – Journal of Educational Computing Research, 2002
Explains TIMA (Tools for Interactive Mathematical Activity), that were designed to provide elementary schools children with contexts in which they could enact mathematical operations. Discusses differences from drill and practice software; provides examples of how the TIMA were used by children to engage in cognitive play; and emphasizes the…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Drills (Practice)

Tolhurst, Denise; Debus, Raymond L. – Journal of Educational Computing Research, 2002
Describes a study of Australian secondary school students that identified the conditions and individual characteristics that would best support learners' acceptance of control within hypermedia, based on evidence from the learner control literature. Investigated effects of prior domain knowledge, learning activity structure, ability, and attitudes…
Descriptors: Academic Ability, Computer Assisted Instruction, Courseware, Foreign Countries

Brush, Thomas A.; Armstrong, John; Barbrow, Dan; Ulintz, Lois – Journal of Educational Computing Research, 1999
Describes research conducted with students in grades three, four, and five to determine if providing teachers with a wider variety of computer-based resources to integrate with instructional activities would have a positive effect on student achievement and attitudes. Explains the use of two variations of Integrated Learning System software.…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer System Design, Courseware