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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
Aguilar, Jose; Cordero, Jorge; Buendía, Omar – Journal of Educational Computing Research, 2018
In this article, we propose the concept of "Autonomic Cycle Of Learning Analysis Tasks" (ACOLAT), which defines a set of tasks of learning analysis, whose objective is to improve the learning process. The data analysis has become a fundamental area for the knowledge discovery from data extracted from different sources. In the autonomic…
Descriptors: Data Analysis, Learning Processes, Decision Making, Instructional Improvement
Amenyo, John-Thones – Journal of Educational Computing Research, 2012
Carefully engineered playable games can serve as vehicles for students and practitioners to learn and explore the programming of advanced computer architectures to execute applications, such as high performance computing (HPC) and complex, inter-networked, distributed systems. The article presents families of playable games that are grounded in…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Programming
Veletsianos, George; Miller, Charles; Doering, Aaron – Journal of Educational Computing Research, 2009
Conflicts occur when learners interact with pedagogical agents and virtual characters. Such conflicts--arising from technological limitations, psychosocial perceptions, and pedagogical inadequacies--hinder communication and interaction between virtual characters and learners, and impede successful engagement with learning tasks and experiences. To…
Descriptors: Electronic Learning, Interaction, Conflict, Guidelines

McQuaide, Judith; Leinhardt, Gaea; Stainton, Catherine – Journal of Educational Computing Research, 1999
Describes a study that examined high school students' ethical reasoning in the context of their participation in a computer simulation of a workplace environment. Includes opportunities for ethical decision-making, classroom observation of participating students, and responses to hypothetical ethical dilemmas. (Author/LRW)
Descriptors: Classroom Observation Techniques, Computer Assisted Instruction, Computer Simulation, Decision Making

Lajoie, Susanne P.; Azevedo, Roger; Fleiszer, David M. – Journal of Educational Computing Research, 1998
Describes the development of a simulation-based intelligent tutoring system for nurses working in a surgical intensive care unit. Highlights include situative learning theories and models of instruction, modeling expertise, complex decision making, linking theories of learning to the design of computer-based learning environments, cognitive task…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Decision Making
Bergin, Rolf; Youngblood, Patricia; Ayers, Mary K.; Boberg, Jonas; Bolander, Klara; Courteille, Olivier; Dev, Parvati; Hindbeck, Hans; Edward, Leonard E., II; Stringer, Jennifer R.; Thalme, Anders; Fors, Uno G. H. – Journal of Educational Computing Research, 2003
Interactive Simulated Patient (ISP) is a computer-based simulation tool designed to provide medical students with the opportunity to practice their clinical problem solving skills. The ISP system allows students to perform most clinical decision-making procedures in a simulated environment, including history taking in natural language, many…
Descriptors: Foreign Countries, Simulated Environment, Physical Examinations, Medical Students

Reed, Stephen K.; Jazo, Linda – Journal of Educational Computing Research, 2002
Discusses improving mathematical reasoning through the design of computer microworlds and evaluates a computer-based learning environment that uses multiple representations to improve undergraduate students' conception of average speed. Describes improvement of students' estimates of average speed by using visual feedback from a simulation.…
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Simulation, Computer Software Development

Henderson, Lyn; Klemes, Joel; Eshet, Yoram – Journal of Educational Computing Research, 2000
Describes a study that investigated whether second grade students internalized content and concepts embedded in a science computer simulation as opposed to treating it as a game to be played. Discusses cognitive outcomes and processes, thinking skills, use of scientific language, transfer to other contexts, and partner and gender considerations.…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Courseware

Mandinach, Ellen B.; Linn, Marcia C. – Journal of Educational Computing Research, 1986
In this review of the research on how current computer learning environments can foster the acquisition of complex cognitive skills, two issues emerge: (1) what cognitive accomplishments are likely in the computer environment; and (2) what factors predispose students to benefit from the environment. (MBR)
Descriptors: Academic Ability, Access to Education, Cognitive Processes, Computer Simulation