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Showing 1 to 15 of 23 results Save | Export
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Neofytou, Chrystalla; Hadzilacos, Thanasis – Journal of Educational Computing Research, 2018
Viewing its use in language teaching mainly as a text corpus, this article examines the problem of the assessment of suitability of this material for use in the Greek language course in Cyprus schooling. The suitability of texts for use in language teaching is defined by four parameters, which are described in detail in this article: text…
Descriptors: Greek, Usability, Computational Linguistics, Foreign Countries
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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
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Porras-Hernandez, Laura Helena; Salinas-Amescua, Bertha – Journal of Educational Computing Research, 2013
Technological Pedagogical Content Knowledge (TPACK) as a framework to understand and foster teachers' knowledge for efficient technology integration has the value of unveiling new types of knowledge and departing from technocentric approaches. In this article, we consider two approaches to advance this framework. One of these opens the discussion…
Descriptors: Foreign Countries, Technology Integration, Educational Technology, Pedagogical Content Knowledge
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Amenyo, John-Thones – Journal of Educational Computing Research, 2012
Carefully engineered playable games can serve as vehicles for students and practitioners to learn and explore the programming of advanced computer architectures to execute applications, such as high performance computing (HPC) and complex, inter-networked, distributed systems. The article presents families of playable games that are grounded in…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Programming
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Riva, Giuseppe – Journal of Educational Computing Research, 2001
Presents a framework for the development of Web-based learning environments that is focused on shared hypermedia, a new form of computer-mediated communication. Highlights include how communication and interaction are changed by computers; changes in training as a result of the Internet; situated action theory; and creating communities of…
Descriptors: Community, Computer Mediated Communication, Educational Environment, Hypermedia
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Shuell, Thomas J.; Farber, Stacey L. – Journal of Educational Computing Research, 2001
Describes a study that explored college students' perceptions of computer-based technology in a variety of academic disciplines and their perceptions of the effects this technology had on their learning. Topics include students' general perceptions of technology and learning; technology use in lectures; communications technology; and gender…
Descriptors: College Students, Computer Assisted Instruction, Gender Issues, Higher Education
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Janetzko, Dietmar; Fischer, Frank – Journal of Educational Computing Research, 2003
Representations and changes between them play a major role in education (e.g., Hewson, Beeth, & Thorley, 1998), problem solving (e.g., Bauer & Reiser, 1990), cognitive development (e.g., Vosniadou & Brewer, 1992), and the history of science (e.g., Kuhn, 1970). By definition, change of representations is also indispensable for collaborative work…
Descriptors: Computer Software, Cognitive Development, Computer Assisted Instruction, Goodness of Fit
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Koul, Ravinder; Clariana, Roy B.; Salehi, Roya – Journal of Educational Computing Research, 2005
This article reports the results of an investigation of the convergent criterion-related validity of two computer-based tools for scoring concept maps and essays as part of the ongoing formative evaluation of these tools. In pairs, participants researched a science topic online and created a concept map of the topic. Later, participants…
Descriptors: Scoring, Essay Tests, Test Validity, Formative Evaluation
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Lou, Yiping – Journal of Educational Computing Research, 2004
Based on 198 independent findings from 71 studies with experimental or statistical controls, the results of this meta-analysis indicate that, on average, students learning with computers in small groups attempted a greater amount of task (d + = +0.15), used more learning strategies (d + = +0.36), had more positive attitude toward small group…
Descriptors: Predictor Variables, Learning Strategies, Effect Size, Student Attitudes
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Schacter, John; Fagnano, Cheryl – Journal of Educational Computing Research, 1999
Discussion of the implementation of computer technology in schools focuses on the need to design computer technologies based on sound learning theories. Considers the results of meta-analyses on computer-based instruction; socio-cultural learning theory; computer-supported collaborative learning; constructivist theories; project-based learning;…
Descriptors: Academic Achievement, Computer Assisted Instruction, Instructional Design, Instructional Effectiveness
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Woodrow, Janice E. J.; Mayer-Smith, Jolie A.; Pedretti, Erminia G. – Journal of Educational Computing Research, 2000
Describes an evaluation program designed to assess the effectiveness of technology enhanced instruction within the context of the Technology Enhanced Secondary Science Instruction (TESSI) project, a field-based research program of technology integration into secondary science. Includes analyses of student enrollment and achievement, ethnographic…
Descriptors: Academic Achievement, Educational Technology, Enrollment, Ethnography
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Lajoie, Susanne P.; Azevedo, Roger; Fleiszer, David M. – Journal of Educational Computing Research, 1998
Describes the development of a simulation-based intelligent tutoring system for nurses working in a surgical intensive care unit. Highlights include situative learning theories and models of instruction, modeling expertise, complex decision making, linking theories of learning to the design of computer-based learning environments, cognitive task…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Decision Making
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Panero, Jan C.; Lane, David M.; Napier, H. Albert – Journal of Educational Computing Research, 1997
The Computer Use Scale (CUS) measures how people use computers across four dimensions: Enthusiasm, Entertainment, Efficiency, and Communication. The scale was found to be reliable and was able to detect differences among various classes of users. Applications of the scale to computer training, software design, and job placement are discussed.…
Descriptors: Computer Attitudes, Computer Literacy, Computer Mediated Communication, Computer Software Development
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Meskill, Carla – Journal of Educational Computing Research, 2000
The research articles in this special issue are authored by scholars who share as their common concern the ways in which technologies can best be used to support the acquisition of additional languages. Taken as a whole, the overall agenda of these studies is to capture what happens when language teachers and learners use technologies as part of…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Educational Research, Language Acquisition
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Bergin, Rolf; Youngblood, Patricia; Ayers, Mary K.; Boberg, Jonas; Bolander, Klara; Courteille, Olivier; Dev, Parvati; Hindbeck, Hans; Edward, Leonard E., II; Stringer, Jennifer R.; Thalme, Anders; Fors, Uno G. H. – Journal of Educational Computing Research, 2003
Interactive Simulated Patient (ISP) is a computer-based simulation tool designed to provide medical students with the opportunity to practice their clinical problem solving skills. The ISP system allows students to perform most clinical decision-making procedures in a simulated environment, including history taking in natural language, many…
Descriptors: Foreign Countries, Simulated Environment, Physical Examinations, Medical Students
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