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Hope, Mary H. – Simulation/Games for Learning, 1980
Describes the use of a simulation designed mainly for trainers and educators who want to get others to consider the factors that affect change. The simulation itself is a loosely structured game which introduces participants to the question of what causes change. (Author/LLS)
Descriptors: Adoption (Ideas), Change, Change Agents, Change Strategies
Jones, Ken – Simulation/Games for Learning, 1986
Wittgenstein's view about communicating meanings forms the basis for an examination of the Society for the Advancement of Games and Simulations in Education and Training's (SAGSET) definitions of games, simulations, and simulation games. The question of whether usage can be made consistent to ease communication with SAGSET nonmembers is addressed.…
Descriptors: Communication (Thought Transfer), Definitions, Educational Games, Problems
Irwin, Harry – Simulation/Games for Learning, 1981
Describes how the Westernport Game, a commercially available simulation designed to teach augmentation and reasoning, was modified for use in a large enrollment communications course within a business studies program at Kuring-gai College of Advanced Education in Sydney, Australia. Sixteen references are listed. (LLS)
Descriptors: Bibliographies, Business Education, Communications, Foreign Countries
Cowan, John – Simulation/Games for Learning, 1983
A designer of educational games and simulations analyzes his own design process which revealed unexpected weaknesses in his mode of working, led him to consider how to minimize them when designing future games and simulations, and resulted in changes to a more efficient and effective work style. (EAO)
Descriptors: Educational Games, Evaluation Criteria, Instructional Design, Instructional Development
Brown, Margot – Simulation/Games for Learning, 1982
Summarizes conditions in the primary schools that suggest the appropriateness of using simulation games and describes the People GRID and Living Together Series for developing learning about the real world and the skills necessary for effective participation in it. (EAO)
Descriptors: Educational Games, Foreign Countries, Games, Primary Education
Ellington, Henry; And Others – Simulation/Games for Learning, 1984
Describes a multiformat simulation game based on the theme of budgeting for food and its original development as a manual exercise for use with old age pensioners. The game's current versions, their uses, and target audiences are discussed along with how the exercise was made generally available in a do-it-yourself package. (Author/MBR)
Descriptors: Budgeting, Computer Software, Development, Educational Games
Jones, Lesley – Simulation/Games for Learning, 1984
Describes the Food and Health Policy Game, an educational board game designed primarily for community health physicians and health education officers, to show how a food and health policy might be implemented to promote healthy diets and preventive medicine by the National Health Service. (MBR)
Descriptors: Decision Making, Dietetics, Educational Games, Health Needs
Saunders, Danny; Crookall, David – Simulation/Games for Learning, 1985
Discusses some basic theoretical perspectives in second-language learning and draws tentative links with underlying themes and processes in simulation gaming. It is argued that the application of simulation gaming to second-language learning encourages learners to play with language symbols and enjoy themselves while learning. (Author/MBR)
Descriptors: Educational Games, Instructional Design, Play, Second Language Learning
Reid, John – Simulation/Games for Learning, 1982
Describes the stages in the development of the life insurance game 'Your Money or Your Life'--a board game designed to give students preparing for professional insurance examinations a better understanding of the nature, purpose, and scope of life insurance--and how the game is played. (EAO)
Descriptors: Educational Games, Instructional Development, Instructional Materials, Insurance
Hay, Christine – Simulation/Games for Learning, 1981
Outlines some games and simulations for teaching health related issues to various age groups. Among the games discussed are CHOICE, CONSEQUENCES, GUTS, LIFE CHANCES, NO BED NO JOB, and TENEMENT. Eleven references are listed. (LLS)
Descriptors: Adolescents, Adults, Educational Games, Health Education
Christiansen, Kenneth – Simulation/Games for Learning, 1979
Describes and analyzes a run of the roughest and most basic version of the ABZ GAMES, a family of games for teaching about social group interaction in situations where oppression is a key element. Adaptations for a migrant farm version and a women's rights version are noted. (Author/CMV)
Descriptors: Educational Games, Feminism, Group Behavior, Group Dynamics
Ellington, H. I.; Addinall, E. – Simulation/Games for Learning, 1979
Describes the development of a structured science lesson around a case study simulation. The rationale for this approach is explained, and two specific examples, The Buenafortuna Power Project and Power for Elaskay, are described. (Author/CMV)
Descriptors: Case Studies, Communication Skills, Course Descriptions, Decision Making
Bell, Margaret E. – Simulation/Games for Learning, 1982
Describes the game STRATAGEM and its usage by university students preparing for examinations. The game, which comprises questions coded by topic and level of complexity (recall, application, and inference), is designed to focus student attention on important content, foster accurate assessment of team potential, and encourage risk-taking.…
Descriptors: Difficulty Level, Educational Games, Group Dynamics, Higher Education
Perry, Chad; Euler, Terry – Simulation/Games for Learning, 1989
Investigates the use of personal computer (PC) programs to help participants in simulation exercises transform their experiences into knowledge, skills, and attitudes. Six programs developed at Queensland Institute of Technology are described that involve operations management, strategic management, and macroeconomics. Examples of spreadsheets are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Experiential Learning
Thatcher, Donald – Simulation/Games for Learning, 1986
Considers nature of learning; significance of promoting learning rather than teaching; active nature of learning from experience; role of simulations and games in promoting learning; process of debriefing and its relationship to reflection; and teacher role. The Learning System, which relates general systems theory to process of learning, is…
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness
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