Descriptor
Source
Simulation and Games | 10 |
Author
Publication Type
Journal Articles | 10 |
Reports - Descriptive | 10 |
Opinion Papers | 2 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Practitioners | 3 |
Researchers | 1 |
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Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating

Charalambides, Leonidas C. – Simulation and Games, 1984
Describes an experiential learning method designed to improve management students' understanding of the scientific approach. A model of the consulting/intervention process, the Managerial Problem Solving Cycle is based on the premise that formulation of problem diagnosis facilitates communication, which in turn, contributes to increased…
Descriptors: Administrator Education, Decision Making, Experiential Learning, Higher Education

Duke, Richard D. – Simulation and Games, 1982
Discusses the problem of developing a comprehensive self-image to guide policy decisions in institutional management. Six characteristics of the problem are given, together with seven traditional organizational responses. Gaming/simulation is proposed as a solution, and an example of a case study simulation is included. (JJD)
Descriptors: Administrative Policy, Business Administration, Case Studies, Computer Oriented Programs

Hunsaker, Johanna S.; And Others – Simulation and Games, 1983
Discusses characteristics indicative of negotiation at any level of human interaction, traits of a good negotiator, and a model of the negotiating process. The design of the "Any Occasion Card Company" simulation, which was developed to provide prospective negotiators with the opportunity to assess and improve negotiation skills, is…
Descriptors: Charts, Decision Making, Feedback, Models

Lyons, Norman R. – Simulation and Games, 1982
Describes The Information Game, a computer game intended primarily for management information system research. The use of this game will aid researchers in answering questions about the ways decisionmakers gather information and how they use it. (JJD)
Descriptors: Business Education, Decision Making, Higher Education, Information Seeking

Murphy, Michael J.; And Others – Simulation and Games, 1982
Describes NEGOTIATE, an interactive computer model that synthesizes bargaining theories into algorithmic functions capable of simulating complex labor relations. The models employed in the simulation, the instructional dimension of NEGOTIATE, and various applications of the game are discussed. A seven-item reference list is included. (Author/JL)
Descriptors: Algorithms, Collective Bargaining, Computer Oriented Programs, Decision Making

Liao, Thomas T. – Simulation and Games, 1983
Describes the primary design criteria and the classroom activities involved in "The Yellow Light Problem," a minicourse on decision making in the secondary school Mathematics, Engineering and Science Achievement (MESA) program in California. Activities include lectures, discussions, science and math labs, computer labs, and development…
Descriptors: Class Activities, Computer Assisted Instruction, Decision Making, Instructional Systems

Sharda, Ramesh; And Others – Simulation and Games, 1988
Description of WQM, a simulation game designed to introduce students to the water quality management function, emphasizes the decision-making process involved in various facets of business. The simulation model is described, computer support is explained, and issues in water resource management are discussed. (13 references) (LRW)
Descriptors: Business Administration Education, Computer Assisted Instruction, Computer Simulation, Decision Making Skills

Zinkhan, George M.; Taylor, James R. – Simulation and Games, 1983
Describes RESTSIM, an interactive computer simulation program for graduate and upper-level undergraduate management, marketing, and retailing courses, which introduces naive users to simulation as a decision support technique, and provides a vehicle for studying various statistical procedures for evaluating simulation output. (MBR)
Descriptors: Business Administration Education, Computer Simulation, Data Analysis, Decision Making

Jauch, Lawrence R.; And Others – Simulation and Games, 1989
Reviews the development of integrated business policy and strategic management courses, or capstone courses, in business school curricula. A simulation game is described that incorporates the need for computer literacy, decision support systems (DSS), and interaction to effectively meet the needs for a capstone course. (14 references) (LRW)
Descriptors: Business Administration Education, Capstone Experiences, Computer Assisted Instruction, Computer Literacy

Valadez, Joseph J. – Simulation and Games, 1983
Discusses the Civil Servant Module, a new component of Global Systems Simulation, a comprehensive person-computer model for investigating international affairs. Its telecommunication capability, logistics, functions, spatial flexibility, and advantages are described and its implications for applying Global Systems Simulation as a research and…
Descriptors: Computer Simulation, Decision Making, Global Approach, Government Employees