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Showing 1 to 15 of 116 results Save | Export
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Ana E. Redstone; Tian Luo – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article focuses on the practical implementation of Universal Design for Learning (UDL) in an online computer science course, articulating the collaborative efforts between the instructional designer (the first author) and the faculty member to redesign the course using UDL principles. Specific instances of redesigned learning modules and…
Descriptors: Electronic Learning, Computer Science, Student Empowerment, Higher Education
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Simone Hackett; Mark Dawson; Jeroen Janssen; Jan van Tartwijk – TechTrends: Linking Research and Practice to Improve Learning, 2024
Collaborative Online International Learning (COIL) is often framed as an example of a broader practice known as Virtual Exchange (VE). The term Virtual Exchange has increasingly been used as an attempt to unify a fragmented field of Higher Education practice and is often used interchangeably with the term COIL. However, the design of COIL, with…
Descriptors: Cooperative Learning, Electronic Learning, International Cooperation, International Educational Exchange
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Angelica Morgan – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article outlines the redesign of an undergraduate digital learning theories course, integrating scenario-based learning (SBL) and Universal Design for Learning (UDL) principles. The article incorporates scenario-based instruction using Articulate Rise 360, focusing on real-world challenges to enhance learner engagement and applicability. This…
Descriptors: Undergraduate Study, Learning Theories, Vignettes, Access to Education
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Ramirez, Arlene; LaPrairie, Kimberly N.; Hebert, Waneta – TechTrends: Linking Research and Practice to Improve Learning, 2023
A name for the field of instructional technology has long been debated. Terms such as learning design, educational technology, instructional systems design and learning systems have been used to describe the field over the past 100 years. With an exploration of the history of the field, this article rebrands the field as Knowledge Systems Design…
Descriptors: Knowledge Management, Design, Educational Technology, Professional Development
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Huang, Wanju – TechTrends: Linking Research and Practice to Improve Learning, 2023
A design case is a form of scholarly writing in which the author embarks on a reflective journey sharing rich descriptions of their design, design processes, challenges, etc. This paper presents two design cases that demonstrate how learning theories and instructional design concepts were purposefully incorporated in two instructional applications…
Descriptors: Learning Processes, Instructional Design, Learning Theories, Artificial Intelligence
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Mary Ellen Dello Stritto; Naomi R. Aguiar; Greta R. Underhill; Cat Turk; Gretchen Lohry-Smith; Raquel Lamantain – TechTrends: Linking Research and Practice to Improve Learning, 2025
In higher education, online students are often precluded from research assistantships that are more accessible for campus-based students. At a highly ranked institution for online learning, we developed the Undergraduate Research Program (URP) to address this gap in opportunities for online students. The URP is designed to engage fully distanced…
Descriptors: Undergraduate Students, Distance Education, Student Research, Research Opportunities
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Stefaniak, Jill; Tawfik, Andrew; Sentz, Justin – TechTrends: Linking Research and Practice to Improve Learning, 2023
Various theories and models discuss how instructional designers can develop systems that allow learners to engage in problem-solving. To date, many of these theories and models that guide design often describe how learners engage in meaning-making within a situated context; however, they do not address strategies instructional designers can use to…
Descriptors: Instructional Design, Decision Making, Problem Solving, Situated Learning
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Castellanos-Reyes, Daniela – TechTrends: Linking Research and Practice to Improve Learning, 2020
The Community of Inquiry framework is a collaborative-constructivist process model that describes the essential elements of a successful online higher education learning experience. This history column entry briefly describes the 20 years of progress in the framework. The column is divided into two decades, first, explaining the establishment of…
Descriptors: Communities of Practice, Inquiry, Models, Higher Education
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Sweany, Noelle Wall; Finbow, Emily; Li, Yun; Burgner, Rebecca L. – TechTrends: Linking Research and Practice to Improve Learning, 2020
This paper offers lessons learned from a partnership between the Texas A&M School of Innovation (I-School) and the Texas A&M Educational Technology program. Taking on the I-School as a "client," online graduate students in an Advanced Instructional Design course spent a semester designing the first of a set of online educational…
Descriptors: Interdisciplinary Approach, Authentic Learning, Distance Education, Institutional Cooperation
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Woods, Stacey; Hsu, Yu-Chang – TechTrends: Linking Research and Practice to Improve Learning, 2020
Despite the high demand of careers in STEM (Science, Technology, Engineering, and Mathematics) fields, the extent and access to focused K-12 STEM education varies across the country. K-12 school libraries with their democratization of resources including both high- and low-/no- tech equipment can fill gaps by implementing makerspaces in the school…
Descriptors: STEM Education, Elementary Secondary Education, School Libraries, Library Role
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Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
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Hrastinski, Stefan – TechTrends: Linking Research and Practice to Improve Learning, 2019
The term blended learning is used frequently, but there is ambiguity about what is meant. What do we mean by blended learning? What, how and why are we blending? In this paper different definitions, models and conceptualizations of blended learning and their implications are discussed. Inclusive definitions and models, and diverse…
Descriptors: Blended Learning, Teaching Methods, Definitions, Learning Processes
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Lowell, Victoria L.; Moore, Robert L. – TechTrends: Linking Research and Practice to Improve Learning, 2020
Integrating authentic learning opportunities into online courses can be particularly challenging. These challenges have contributed to a lack of examples (i.e., case studies) of how online instructors have successfully integrated authentic learning into their courses (Vo et al. 2018). This article fills this gap by describing the process of…
Descriptors: Skill Development, Online Courses, Instructional Design, Authentic Learning
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Glover, Kevin R.; Bodzin, Alec – TechTrends: Linking Research and Practice to Improve Learning, 2021
Career and Technical Education (CTE) Emerging Health Professional (EHP) programs are primarily populated by female students in the U.S. The development and testing of innovative educational models such as serious simulation games have been suggested for greater internalization of hand hygiene best practices behaviors for EHP students, but 50% of…
Descriptors: Student Centered Learning, Hygiene, Best Practices, Vocational Education
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Beghetto, Ronald A. – TechTrends: Linking Research and Practice to Improve Learning, 2021
How might digital technologies (DTs) support creative expression and, in the process, reframe failure as a productive feature of creative learning endeavors? The purpose of this conceptual article is to provide a way of approaching this question. More specifically, the article opens with a brief discussion highlighting how DTs have the potential…
Descriptors: Technology Uses in Education, Creativity, Failure, Learning Activities
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