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Larsen, Lasse Juel – Technology, Knowledge and Learning, 2020
The aim of this article is to revise and expand Gregory Bateson's theory of learning to demonstrate how scaffolding content and context takes place in computer games. The presented revision rest on a micro-level analysis of how learning takes place in the computer game "StarCraft 2" a successful triple A (mid-sized to major publisher…
Descriptors: Scaffolding (Teaching Technique), Learning Theories, Electronic Learning, Computer Games
Albertazzi, Deise; Ferreira, Marcelo Gitirana Gomes; Forcellini, Fernando Antônio – Technology, Knowledge and Learning, 2019
This paper presents an overview of gamification research. It introduces a panoramic research map that comprises a research map and keyword maps for each year of publication of research on gamification. The panoramic research map resulted in a detailed view of gamification research: covered areas, types of published papers, gaps, and most…
Descriptors: Computer Games, Information Retrieval, Research Reports, Learning Experience