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Showing 1 to 15 of 19 results Save | Export
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Freda Hicks; Megan Lyons – School-University Partnerships, 2024
Purpose: This work aligns with two of the following NAPDS Essentials: Clinical Preparation and Learning and Leading. The authors collaborated with district partners to determine how to best meet their needs. Additionally, our institution continues to develop a reciprocal relationship; pre-service teachers can hone skills during the clinical field…
Descriptors: Partnerships in Education, School Districts, Educational Needs, Preservice Teachers
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Nada Dabbagh; Randall Bass; M. J. Bishop; Anthony G. Picciano; Jennifer Sparrow; Sarah Costelloe; Kristen Cummings; Brian Freeman; Michael Frye; Allan Porowski; Sandra Jo Wilson – What Works Clearinghouse, 2019
Despite increasing college enrollment and growing diversity of the college student population, college completion rates are low. Many colleges are exploring ways to leverage technology to improve student retention and increase the educational options for and success of their diverse student bodies. Web-based course or learning management systems…
Descriptors: Technology Uses in Education, Postsecondary Education, Academic Achievement, College Administration
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Aguilar, Jose; Cordero, Jorge; Buendía, Omar – Journal of Educational Computing Research, 2018
In this article, we propose the concept of "Autonomic Cycle Of Learning Analysis Tasks" (ACOLAT), which defines a set of tasks of learning analysis, whose objective is to improve the learning process. The data analysis has become a fundamental area for the knowledge discovery from data extracted from different sources. In the autonomic…
Descriptors: Data Analysis, Learning Processes, Decision Making, Instructional Improvement
Fox, Christine; Jones, Rachel – State Educational Technology Directors Association, 2019
The advent of new technologies and increased access to robust connectivity is reshaping the K-12 landscape for teaching and learning. School districts nationwide are leveraging digital instructional materials and resources to deliver transformative and impactful personalized learning opportunities for students and to enhance the administrative…
Descriptors: Access to Computers, Internet, Academic Achievement, Technology Uses in Education
State Educational Technology Directors Association, 2019
The advent of new technologies and increased access to robust connectivity is reshaping the K-12 landscape for teaching and learning. School districts nationwide are leveraging digital instructional materials and resources to deliver transformative and impactful personalized learning opportunities for students and to enhance the administrative…
Descriptors: Access to Computers, Internet, Academic Achievement, Technology Uses in Education
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Voelkel, Robert H.; Johnson, Christie W.; Gilbert, Kristen A. – Online Journal of Distance Learning Administration, 2016
The purpose of this article is to present how one university incorporates immersive simulations through platforms which employ avatars to enhance graduate student understanding and learning in educational leadership programs. While using simulations and immersive virtual environments continues to grow, the literature suggests limited evidence of…
Descriptors: Graduate Students, Graduate Study, Instructional Leadership, Computer Simulation
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Pricer, Wayne F. – Community College Enterprise, 2011
In this second installment of a two-part feature on immersive education a webliography will provide resources discussing the use of various types of computer simulations including: (a) augmented reality, (b) virtual reality programs, (c) gaming resources for teaching with technology, (d) virtual reality lab resources, (e) virtual reality standards…
Descriptors: Computer Simulation, Educational Technology, Educational Games, Academic Achievement
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Kopainsky, Birgit; Pedercini, Matteo; Davidsen, Pal I.; Alessi, Stephen M. – Simulation & Gaming, 2010
Simulation models provide decision support to long-term planning processes. The Bergen Learning Environment for National Development (BLEND) is a game based on a simplified version of Millennium Institute's Threshold 21 model (T21) that sensitizes policy makers in sub-Saharan African nations to the need for simulation-based decision support. The…
Descriptors: Behavior Patterns, Academic Achievement, Models, Computer Simulation
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Welsh, Megan E. – Journal of Advanced Academics, 2011
States and districts are under increasing pressure to evaluate the effectiveness of their teachers and to ensure that all students receive high-quality instruction. This article describes some of the challenges associated with current effectiveness approaches, including paper-and-pencil tests of pedagogical content knowledge, classroom observation…
Descriptors: Teacher Effectiveness, Gifted, Teacher Evaluation, Computer Simulation
Bickford, Rebekah S. – Communique, 2010
This fall, the U.S. Supreme Court will hear arguments in a case that promises to affect the lives of many children. Up for debate is whether a law aimed at curbing children's access to violent video games violates their constitutional right to free speech. Signed 5 years ago by Governor Schwarzenegger, the California statute, which has yet to take…
Descriptors: Racquet Sports, Sexual Abuse, Video Games, Computer Simulation
Ash, Katie – Education Week, 2009
To build on classroom experiments and lectures, Daniel Sweeney has his 9th grade earth science students act out scientific concepts on a 15-by-15-foot mat on the floor of the room. Object-tracking cameras mounted on scaffolding around the space collect data based on the students' movements while immersing them in the experience through a video…
Descriptors: Academic Achievement, Earth Science, Scientific Concepts, Grade 9
Starkman, Neal – Campus Technology, 2007
Colleges and universities head into virtual worlds, and student learning and psychology are changed forever. For the past few years, Creighton University, a Jesuit institution of about 6,700 students has hosted GameFest (www2.creighton.edu/doit/gamefest), a 12-hour marathon of high-tech, interactive gaming sessions among Creighton students, using…
Descriptors: Educational Technology, Faculty, Academic Achievement, Student Attitudes
Olson, Lynn – Education Week, 2007
An $11 million executive-training course for principals, modeled after best practices used in the corporate, medical, engineering, and military worlds, is starting to gain traction among states. Developed by the National Institute for School Leadership, or NISL, a for-profit company based in Washington, the program is now used widely in…
Descriptors: Case Studies, Action Research, Instructional Leadership, Principals
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Stevens, Rons; Palacio-Cayetano, Joycelin – Cell Biology Education, 2003
Rapid advancements in hardware, software, and connectivity are helping to shorten the times needed to develop computer simulations for science education. These advancements, however, have not been accompanied by corresponding theories of how best to design and use these technologies for teaching, learning, and testing. Such design frameworks…
Descriptors: Medical Education, Student Attitudes, Audiences, Problem Solving
Borgese, Anthony – 2002
This paper discusses Virtual Enterprise (VE), a technology-driven business simulation program in which students conceive, create, and operate enterprises that utilize Web-based and other technologies to trade products and services around the world. The study examined the effects of VE on a learning community of at-risk students, defined as those…
Descriptors: Academic Achievement, Basic Skills, Business Education, Community Colleges
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