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Garvey, Gregory P. – International Association for Development of the Information Society, 2015
This reflection paper argues that the design and development of digital games teach essential 21st century skills. Intrinsic to application and game development is design thinking. Design thinking requires iterative development, which demands creativity, critical thinking and problem solving. Students are engaged through learning by doing in both…
Descriptors: Educational Games, Design, Critical Thinking, Creative Thinking
Steele, Astrid; Hives, Lotje; Scott, Jeff – Cogent Education, 2016
In our work in environmental education (EE) as part of formal schooling we partnered with local schools to explore the practice of embedding, or integrating EE within formal school curriculum using inquiry-based pedagogies. In this paper we report on and discuss our growing understanding of the practice of pedagogical documentation and the…
Descriptors: Active Learning, Inquiry, Environmental Education, Educational Practices
Orgill, Mary Kay; Thomas, Megan – Science Teacher, 2007
Science classes are full of abstract or challenging concepts that are easier to understand if an analogy is used to illustrate the points. Effective analogies motivate students, clarify students' thinking, help students overcome misconceptions, and give students ways to visualize abstract concepts. When they are used appropriately, analogies can…
Descriptors: Misconceptions, Science Instruction, Logical Thinking, Scientific Concepts
Hamdan, May – International Journal of Mathematical Education in Science & Technology, 2005
Students find difficulty in learning linear algebra because of the abstraction and formalism associated with concepts such as vector space, linear independence, rank and invertible matrices. Learning the necessary procedures becomes insufficient, and imitating worked examples does not guarantee the maturity level necessary for understanding these…
Descriptors: Matrices, Educational Change, Journal Writing, Active Learning
Scardamalia, Marlene; Bereiter, Carl – Education Canada, 2003
The challenge for education in today's knowledge age is developing students' capacity for sustained creative work with ideas. Although even the youngest students don't fear the abstract, working to improve ideas is an acquired disposition. Creative production is a progressive design process. Software is described in which students, as a community,…
Descriptors: Abstract Reasoning, Active Learning, Constructivism (Learning), Creativity
Bye, Elizabeth; Labat, Karen L. – Journal of Family and Consumer Sciences, 2005
The core of apparel design education is the studio experience. This article discusses an Integrated Apparel Design Curriculum model built on a foundation of creative and technical experimentation and learning which contributes to developing abstract thinking skills. Various learning styles are supported as students work through the design process…
Descriptors: Thinking Skills, Active Learning, Integrated Curriculum, Educational Strategies