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Showing 1 to 15 of 148 results Save | Export
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Drake, Matthew J.; Atkins, Ryan D. – Decision Sciences Journal of Innovative Education, 2021
We present a classroom exercise developed to teach the tools of determining order quantities and reorder points for inventory management. This exercise presents the students with an inventory management scenario but only provides a portion of the data that are required to set order quantities and reorder points. The activity is a type of…
Descriptors: Inquiry, Active Learning, Business Administration Education, Class Activities
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David M. Woods; Andrea Hulshult – Information Systems Education Journal, 2024
In response to the adoption of Agile practices and processes by businesses, IT/IS educators are working to add Agile content to their courses. Teaching students about Agile involves teaching them about the history, mindset, and values of Agile, along with an introduction to the practices and processes used in an Agile product. Along with this, it…
Descriptors: Student Projects, Program Administration, Simulation, Methods
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Levy, Brett L. M.; Cook, Meghan E.; Schaffer, Nora D. – Social Education, 2022
The current challenges facing the electoral system could undermine the peaceful transfer of power and the integrity of elections, two cornerstones of democratic governance. Thus, it is vital to help young people understand how the electoral system works, including the processes in place to ensure accuracy and fairness as well as the real…
Descriptors: Elections, Active Learning, Inquiry, Units of Study
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Yulei Gavin Zhang; Mandy Yan Dang; M. David Albritton – Journal of Information Systems Education, 2024
The current study details the development of an undergraduate business analytics course that combines components of both active and experiential learning. The course offering is designed to expose students from different backgrounds to an intermediate-to-advanced level of business analytics. The course is unique in that it was designed to be…
Descriptors: Information Retrieval, Data Analysis, Undergraduate Students, Active Learning
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Cheryl A. Trahms Chapman; Melissa Diegnau – Journal of Education for Business, 2024
This article describes an interactive activity for the first week of an undergraduate Strategic Management (SM) or Business Policy and Strategy (BPS) course. This activity is designed to foster student engagement, which is critical to both the teaching of theory and the practice of strategy while reinforcing course learning objectives regarding…
Descriptors: Undergraduate Students, Experiential Learning, Critical Thinking, Thinking Skills
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Speights, Sabrina L.; Dunn, Alexandra M. – Management Teaching Review, 2023
Decision-making is a critical topic in any management and organizational behavior course. Navigating and understanding the various processes and influences on decision-making, however, can be complicated. This article revises and expands on a common "employee ranking" format activity. It uses in-class student data to systematically…
Descriptors: Data Use, Decision Making, Business Administration Education, Class Activities
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Kiersch, Christa; Nowicki, Kelly; McDermott, Maggie; Gullekson, Nicole – Management Teaching Review, 2023
This article presents two in-class exercises designed to develop specific skill sets needed to think critically and make decisions in today's business environment. The first exercise, "Flossing your Teeth" is designed to build information literacy skills needed in the evidence-gathering phase of critical thinking. The second exercise,…
Descriptors: Class Activities, Critical Thinking, Skill Development, Decision Making
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Helen Boylan; Alison L. DuBois; Brian Petrus – Journal of STEM Education: Innovations and Research, 2025
In recent years, employers have expressed concerns that Science, Technology, Engineering, and Mathematics (STEM) graduates, though proficient in their academic disciplines, lack the critical skills necessary for success in the workplace (Karimi & Pina, 2021). Additionally, many non-STEM majors do not develop the basic STEM competencies that…
Descriptors: Student Projects, Active Learning, Teamwork, Undergraduate Students
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Blocker, Christopher P. – Marketing Education Review, 2023
This generation of students enters a workforce that increasingly demands interdisciplinary thinking to solve complex problems and create sustainable value. The global pandemic, climate crisis, and state of social inequality call for future business leaders to practice a broader intellectual vision to "see" across domains and apply…
Descriptors: Interdisciplinary Approach, Thinking Skills, Design, Sustainability
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Antti Kauppinen – Sport Management Education Journal, 2025
Introducing ChatGPT offered higher education students a chance to use artificial intelligence to automatically generate assignment texts, and some might cheat in behaviorist tasks by using generative artificial intelligence. However, the introduction of ChatGPT could also lead instructors to expect more (rather than less) academic integrity in…
Descriptors: Artificial Intelligence, College Students, Technology Uses in Education, Athletics
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Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students
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Laval, Jannik; Fleury, Anthony; Karami, Abir B.; Lebis, Alexis; Lozenguez, Guillaume; Pinot, Rémy; Vermeulen, Mathieu – Education Sciences, 2021
Introduced in 2013, the A.L.P.E.S. approach (AgiLe aPproaches in higher Education Studies) aims to apply agile practices to teaching. Agile approaches are project management practices for IT development. More pragmatic than traditional methods, they allow to be closer to the applicant and to involve him/her as much as possible. They offer a great…
Descriptors: Program Administration, Teaching Methods, College Instruction, Curriculum Development
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Fioravanti, Maria Lydia; de Oliveira Sestito, Camila Dias; de Deus, William Simao; Scatalon, Lilian Passos; Barbosa, Ellen Francine – IEEE Transactions on Education, 2022
Contribution: In this article, an experience applying three role-playing games in the context of an Entrepreneurship final project is presented, discussing the challenges, and the lessons learned. Background: Soft skills have been expounded repeatedly as a crucial factor to thrive in the workplace, as opposed to mere knowledge of content only,…
Descriptors: Role Playing, Educational Games, Communication Skills, Entrepreneurship
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Anwyll, Joe – Action Learning: Research and Practice, 2021
The COVID-19 pandemic changed familiar working practices overnight; Routine face to face meetings could not be held, accordingly, businesses were forced to replace routine meetings by digital technology to engage socially dispersed stakeholders in the task of maintaining business continuity. Radical sports cars are a motorsports business that has…
Descriptors: Active Learning, Teaching Methods, COVID-19, Pandemics
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Law, Monica – Journal of Instructional Pedagogies, 2021
The author has written a class activity based on real life experience. After sitting through many years of unproductive and frustrating team meetings, the author decided to incorporate those experiences into a simulated exercise that could be incorporated during classes that include a chapter(s) on teams and /or teamwork. The goal of the activity…
Descriptors: Videoconferencing, Meetings, Class Activities, Student Participation
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