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Frederick R. Missel; Jeremy V. Ernst; Daniel P. Kelly; Erik Schettig; Aaron C. Clark – Technology and Engineering Teacher, 2023
For students to gain the most out of education, they need to form long-term memories from experiences gained through active learning. The greatest distinction between active learning and traditional approaches involves the types of tasks and problems the students are challenged to solve. Active learning activities should be structured with student…
Descriptors: Active Learning, Engineering Education, Computer Graphics, Design
Kari Jabbour, Khayrazad – Acta Didactica Napocensia, 2012
Multimedia learning principle occurs when we create mental representations from combining text and relevant graphics into lessons. This article discusses the learning advantages that result from adding multimedia learning principle into instructions; and how to select graphics that support learning. There is a balance that instructional designers…
Descriptors: Multimedia Instruction, Educational Technology, Technology Uses in Education, Instructional Design
Kopasz, Katalin; Makra, Péter; Gingl, Zoltán – Acta Didactica Napocensia, 2013
Experiments, as we all know, are especially important in science education. However, their impact on improving thinking could be even greater when applied together with the methods of inquiry-based learning (IBL). In this paper we present our observations of a high-school laboratory class where students used computers to carry out and analyse real…
Descriptors: Science Education, Science Experiments, Active Learning, Inquiry
Southern Regional Education Board (SREB), 2013
Many teachers use the Internet and other electronic and web-based resources to engage students in meaningful assignments for independent learning, greater ownership of learning and better preparation for college and careers. The technology practices should align with the new college- and career-readiness standards (CCRS). They also should enhance…
Descriptors: Technology Uses in Education, Educational Technology, Teaching Methods, Best Practices
Schrand, Tom – College Teaching, 2008
Educational technology is seldom used to facilitate more active student learning in the classroom. Instructors who have mastered PowerPoint, however, could just as easily learn to create simple pieces of interactive multimedia that encourage student participation in learning tasks and that appeal to multiple intelligences and learning styles.…
Descriptors: Multiple Intelligences, Student Participation, Active Learning, Educational Technology
Bushweller, Kevin – American School Board Journal, 1997
At the South Burlington (Vermont) High School Imaging Lab, students are learning to manipulate the animation technology that NASA uses to design rockets, Hollywood uses to make movies, and architects use to design buildings. Assisted by grants, an English teacher parlayed a single unused computer into a nationally recognized program that helps…
Descriptors: Active Learning, Animation, College School Cooperation, Computer Graphics
Gareis, Elisabeth – Business Communication Quarterly, 2007
Individual or group presentations are common assignments in business communication courses, and many students use PowerPoint slides as audiovisual support. Frequently, curriculum constraints don't allow instructors much time to teach effective design and delivery of presentation graphics in their courses; guidelines in the form of minilectures or…
Descriptors: Business Communication, Active Learning, Guidelines, Visual Aids
Tuttle, Harry G. – MultiMedia Schools, 1997
Discusses plug-ins, software programs that connect to an World Wide Web browser and enhance its functionality. Highlights finding the software; downloading and using plug-ins; and educational applications, including the document viewer, real-time chat, multimedia, map viewer, spelling checker, news network, sound and video, and real-time…
Descriptors: Active Learning, Computer Graphics, Computer Mediated Communication, Computer Software
Marasinghe, Mervyn; Duckworth, William M.; Shin, Tae-Sung – Journal of Statistics Education, 2004
This paper extends work on the construction of instructional modules that use graphical and simulation techniques for teaching statistical concepts (Marasinghe, et al. 1996; Iversen and Marasinghe 2001). These modules consist of two components: a software part and a lesson part. A computer program written in LISP-STAT with a highly interactive…
Descriptors: Regression (Statistics), Mathematics Instruction, Computer Graphics, Visual Aids
Agee, Kelly, Ed. – Research and Curriculum Unit, 2009
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Animation, Multimedia Materials, Information Technology, Graphic Arts
Murdock, Ashleigh Barbee, Ed. – Research and Curriculum Unit, 2010
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Video Technology, Animation, Student Organizations, Educational Technology
Kaltenbach, M.; Preiss, B. – 1994
A computer system, IconiCase, is currently being developed to assist users in the task of classifying and memorizing medical cases. The system uses assemblies of icons, called Concept Graphics (CG), as pointers to medical cases, leading to a form of electronic document delivery in which information is accessed at various levels, with a gradual…
Descriptors: Access to Information, Active Learning, Computer Assisted Instruction, Computer Graphics
Reissman, Rose – Learning & Leading with Technology, 1998
Describes how grade 3-8 inner-city students created multimedia, multicultural dictionaries. Highlights student reflections on the project using Kid Pix software, and their ideas for future uses for the dictionaries. Argues that technology-driven lexicography can serve as a catalyst for engaging students. (PEN)
Descriptors: Active Learning, Computer Graphics, Computer Uses in Education, Cultural Pluralism

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