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Suzanne Dorée; Jennifer Quinn – PRIMUS, 2024
This paper is a practical how-to guide to help you start using active learning or to have greater success and more fun with it. We categorize active learning techniques as Think, Pair, Share, Composite, Group, Move, or Lead and discuss how to implement activities in each category, along with advice on creating engaging, effective, and equitable…
Descriptors: Active Learning, Learning Activities, Mathematics Instruction, Sequential Approach
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Cheryl A. Trahms Chapman; Melissa Diegnau – Journal of Education for Business, 2024
This article describes an interactive activity for the first week of an undergraduate Strategic Management (SM) or Business Policy and Strategy (BPS) course. This activity is designed to foster student engagement, which is critical to both the teaching of theory and the practice of strategy while reinforcing course learning objectives regarding…
Descriptors: Undergraduate Students, Experiential Learning, Critical Thinking, Thinking Skills
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Andrew G. Gibson – Ethics and Education, 2025
Since the publication of Pedagogy of the Oppressed, Paulo Freire has been important for disseminating the concept of dialogue in education. Dialogue is often framed as the kind of interaction that educators should enact in their practice, to right historical and socio-political wrongs. With this, speaking and assuming one's voice has a special…
Descriptors: Educational Philosophy, Praxis, Dialogs (Language), Listening Skills
Richey, J. Elizabeth; McEldoon, Katherine; Belenky, Daniel – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Active Learning, Teaching Methods, Memory, Learner Engagement
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Christian Moro; Kathy Ann Mills; Charlotte Phelps – Interactive Learning Environments, 2024
Tertiary institutions are migrating away from didactic and teacher-centred approaches, and instead, pivoting to lesson designs that encourage hands-on learning and student engagement. However, this practice is often "try and see", with few frameworks providing evidence-based approaches for practical application that demonstrates how…
Descriptors: Active Learning, Learning Activities, Higher Education, Cooperative Learning
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Robby Lee Robinette – English Teaching Forum, 2023
With the Interactive-Constructive-Active-Passive (ICAP) framework as a foundation, author Robby Robinette presents two activities that teachers can use to incorporate collaboration into their online (and in-person) classes. The activities make use of students' prior knowledge. The author suggests sources where teachers can find reading texts that…
Descriptors: Electronic Learning, Word Processing, Teaching Methods, Cooperative Learning
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Slade Goldman; Katie A. Coscia; Lauren A. Genova – Journal of Chemical Education, 2024
Electron configuration provides insight into the chemical behaviors of elements and is an important concept for students to master in introductory chemistry. To better strengthen undergraduate students' mastery of electron configurations of atoms and ions, we designed a novel, interactive chemistry game called ChemisTree that uses active-learning…
Descriptors: Educational Games, Chemistry, Science Education, Scientific Concepts
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Anna Trifonova; Mariela Destéfano; Mario Barajas – Digital Education Review, 2024
This article proposes a comprehensive AI curriculum tailored for young learners aged 11 to 14, emphasizing a humanistic approach. We review other AI curricula proposals for children and young people and underline that they focus primarily on AI's technological benefits and on learning coding and logic. Our curriculum explores human cognition that…
Descriptors: Artificial Intelligence, Cognitive Processes, Children, Constructivism (Learning)
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Frederick R. Missel; Jeremy V. Ernst; Daniel P. Kelly; Erik Schettig; Aaron C. Clark – Technology and Engineering Teacher, 2023
For students to gain the most out of education, they need to form long-term memories from experiences gained through active learning. The greatest distinction between active learning and traditional approaches involves the types of tasks and problems the students are challenged to solve. Active learning activities should be structured with student…
Descriptors: Active Learning, Engineering Education, Computer Graphics, Design
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Esther Sackett; Lisa M. Amoroso – Management Teaching Review, 2024
Challenged by COVID-19, we sought ways to increase engagement in the virtual classroom, capitalizing on a popular multiplayer game to teach persuasion to undergraduate students. In the game "Among Us[R]," players ("Crewmates") work together to repair their spaceship before it explodes while being attacked by other players…
Descriptors: Electronic Learning, Video Games, Computer Games, Game Based Learning
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Frank Bird – Taboo: The Journal of Culture and Education, 2024
More than fifty years ago, an idea took hold in Georgia. Eventually called the Foxfire Approach, its main idea is centered around a view of a democratic classroom. Following a general sense of John Dewey's pragmatism, Eliot Wigginton invested his energy and skills into his English classroom to propel students to choose worthwhile activities. This…
Descriptors: English Curriculum, Student Centered Learning, Teachers, Story Telling
Kathryn S. McCarthy; Danielle S. McNamara – Grantee Submission, 2023
When students learn, they activate, use, revise, and acquire knowledge. As such, knowledge is a fundamental asset. We advocate for an asset-based approach which capitalizes on students' knowledge through prompts and activities that invite learners to leverage what they already know. Considering knowledge as an asset means that educators must…
Descriptors: Epistemology, Definitions, Prompting, Learning Activities
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Amenda N. Chow; Peter D. Harrington; Fok-Shuen Leung – Teaching Mathematics and Its Applications, 2024
Physical experiments in classrooms have many benefits for student learning, including increased student interest, participation and knowledge retention. While experiments are common in engineering and physics classes, they are seldom used in first-year calculus, where the focus is on solving problems analytically and, occasionally, numerically. In…
Descriptors: Mathematics Instruction, Calculus, Computer Software, Programming
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Maha Zewail-Foote; Marti´n Gonzalez – Journal of Chemical Education, 2023
In an effort to improve student learning, authentic research experiences have been incorporated into introductory laboratory courses as a means to teach students scientific inquiry and engage them in the scientific process. Here, we describe the development and implementation of a novel undergraduate research-based laboratory course for first-year…
Descriptors: Laboratory Experiments, Peer Relationship, Learning Experience, Introductory Courses
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Muhammad Zulfadhli Kamarudin; Mohd Syafiq Aiman Mat Noor; Romarzila Omar – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
The use of digital technologies as teaching and learning materials supports and enhances science learning, encouraging students to develop valuable inquiry skills and knowledge. In response, this paper seeks to explore digital inquiry-based learning as a useful aid for teaching the elementary school science curriculum on plants in Malaysia. There…
Descriptors: Foreign Countries, Plants (Botany), Science Education, Electronic Learning
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