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Showing 1 to 15 of 19 results Save | Export
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Jones, Matthew G.; Lanaghan, Sharon – PRIMUS, 2021
Nationwide, many students fail to complete the key mathematics courses that are required for most STEM majors, including Precalculus. This paper describes the rationale, implementation, and impact of the redesign of Precalculus at one regional west coast institution. Prior to the redesign, pass rates in Precalculus were modest (75.8% of all…
Descriptors: Mathematics Instruction, College Mathematics, Undergraduate Students, Calculus
Khachatryan, George A. – Oxford University Press, 2020
"Blended learning" is an educational approach that combines online and face-to-face components in the classroom, and it is becoming popular in American schools. But the quality of these programs is inconsistent; some are based on scientific findings on how children learn, while others lack such support. In fact, very little reliable…
Descriptors: Blended Learning, Teaching Methods, Program Design, Program Implementation
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Marguet, Natalie; Wilson, Hannah – Action Learning: Research and Practice, 2021
Action learning is seen under many guises, being adapted into different contexts (Marsick and O'Neil [1999. "The Many Faces of Action Learning." "Management Learning" 30 (2): 159-176.]). This is especially true in higher education, due to the divergent requirements and challenges of multiple action learning programmes and…
Descriptors: Active Learning, Instructional Design, Business Schools, Foreign Countries
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Glen Bull; Joe Garofalo; Michael Littman; Matthew Hoffman – International Journal of Designs for Learning, 2018
"Make to Learn Invention Kits" allow students to reconstruct working models of historic inventions. This design case describes the development of a series of "Make to Learn Electric Motor Invention Kits" that spans the time frame from development of the first patented electric motor in the United States to contemporary…
Descriptors: Models, Engines, Active Learning, Scientific Concepts
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Bang, Megan; Bricker, Leah; Darling-Hammond, Linda; Edgerton, Adam; Grossman, Pam; Gutiérrez, Kris; Ishimaru, Ann; Klevan, Sarah; Lee, Carol; Miyashiro, David; Nasir, Na'ilah Suad; Noguera, Pedro; Payne, Charles; Penuel, Bill; Plasencia, Sara; Vossoughi, Shirin – Learning Policy Institute, 2021
This report provides a set of six design principles, or stances toward learners and learning, that are essential for creating intellectually rigorous and equitable learning settings. These principles provide a holistic framework for designing goals, practices, and activities for summer learning and beyond. The Six Design Principles for Summer…
Descriptors: Summer Programs, Program Design, Elementary School Students, Secondary School Students
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Lyons, David W. – PRIMUS, 2017
Quantum Information Science (QIS) is an interdisciplinary field involving mathematics, computer science, and physics. Appealing aspects include an abundance of accessible open problems, active interest and support from government and industry, and an energetic, open, and collaborative international research culture. We describe our student-faculty…
Descriptors: Quantum Mechanics, Information Science Education, Undergraduate Students, Student Research
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Wang, Jinshuai; Bloodworth, Mike – Action Learning: Research and Practice, 2016
This paper describes an action learning programme with China Unicom Broadband Limited (CUBO) to support its vision of transforming to become a world-leading broadband communications and information service provider. 64 Department directors and supervisors were invited to take part in the "China Unicom Broadband Online Phoenix Action Learning…
Descriptors: Facilitators (Individuals), Experiential Learning, Leadership Training, Program Design
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Sharon Friesen; Michele Jacobsen – International Journal of Designs for Learning, 2021
Faculties of Education in North America are experiencing an increase in demand for professional graduate programs that provide flexible and accessible research pathways for working professionals. Our School of Education offers high quality professional graduate programs that increase access and respond directly to complex needs and problems of…
Descriptors: Instructional Design, Graduate Study, Active Learning, Blended Learning
Lansiquot, Reneta D., Ed. – Palgrave Macmillan Ltd., 2016
This book highlights models for promoting interdisciplinary thinking and an appreciation for interdisciplinary understanding among students in STEM-related fields. Students majoring in science, technology, engineering, and mathematics often perceive that courses in their major are not related to the general education liberal arts courses required…
Descriptors: STEM Education, Interdisciplinary Approach, College Students, Majors (Students)
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Lotan, Rachel A.; Burns, Dion; Darling-Hammond, Linda – Learning Policy Institute, 2019
The Instructional Leadership Corps (ILC) is an innovative professional learning project in which teacher leaders in California collaborate to lead sustainable professional development to support implementation of new student standards within their districts. Over more than 4 years, the ILC has served over 100,000 teachers. The responses of these…
Descriptors: Faculty Development, Teacher Leadership, Conferences (Gatherings), Educational Change
Kröber, Cindy; Münster, Sander – International Association for Development of the Information Society, 2014
This project seminar aims at creating and evaluating a manual for interdisciplinary projects as part of a learning process. Working together, pedagogies and students from different disciplines assess tools and recommendations for successful collaborations while developing an app for the cathedral in Freiberg. As part of the project the students…
Descriptors: Interdisciplinary Approach, Seminars, Learning Processes, Cooperative Learning
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Mauser, Kevin; Sours, John; Banks, Julianna; Newbrough, Randy; Janke, Tom; Shuck, Lorie; Zhu, Lin; Ammerman, Gina; Varma-Nelson, Pratibha – EDUCAUSE Quarterly, 2011
The type and amount of student interaction with major socializing agents on campus--faculty and their peers--determine the impact of college on students. Much of the research on postsecondary education links the quality of peer interactions directly to student learning outcomes and satisfaction with the college experience, and Alexander Astin went…
Descriptors: College Students, Active Learning, Program Effectiveness, Interaction
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Webber, Sheila – International Journal of Virtual and Personal Learning Environments, 2010
This article discusses activities carried out in the virtual world of Second Life (SL) as part of a compulsory class in the first year of an undergraduate programme. The paper identifies the contribution of SL to the students' learning environment and an Inquiry Based Learning (IBL) approach to programme design. The reasons for taking an IBL…
Descriptors: Blended Learning, Inquiry, Virtual Classrooms, Computer Simulation
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Ferguson, Lynne – Visible Language, 1999
Describes a case study that takes readers through a human-centered design process used in developing an "Active Learning" tool, CurioCity, a game for students in grades 7-10. Attempts to better understand multiculturalism and to bridge formal in-school learning with informal field trip learning. (SC)
Descriptors: Active Learning, Case Studies, Cultural Pluralism, Educational Games
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Poole, Therese M. – Journal of College Science Teaching, 2006
The process of protein synthesis, translation, is difficult for many students to understand. There are two reasons for this: (1) It is difficult to visualize the process, since the components involved in the process are not observable, and (2) There are many details, often dependent on each other and difficult to grasp independently, that are…
Descriptors: Teaching Models, Demonstrations (Educational), Active Learning, Program Descriptions
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