NotesFAQContact Us
Collection
Advanced
Search Tips
Assessments and Surveys
National Assessment of…1
What Works Clearinghouse Rating
Showing 1 to 15 of 19 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Anne J. Maheux; Shedrick L. Garrett; Kara A. Fox; Nathan H. Field; Kaitlyn Burnell; Eva H. Telzer; Mitchell J. Prinstein – Child Development Perspectives, 2025
Social gaming--online gameplay involving digital interactions with others--is a common form of social media use among adolescents. Research on this topic has neglected the social aspect of gaming and the potential role of social gaming in adolescent development. In this article, we define social gaming, drawing on interdisciplinary theories to…
Descriptors: Adolescents, Games, Social Media, Play
Peer reviewed Peer reviewed
Direct linkDirect link
Michael J. Petrilli – Education Next, 2024
Over the last decade, smartphones have become commonplace. Today, 95 percent of American teenagers have a supercomputer in their pocket. Jonathan Haidt, Jean Twenge, and others have brought necessary attention to the likelihood that smartphones and social media are partly to blame for the teenage mental health epidemic gripping the nation. It's…
Descriptors: Anxiety, Depression (Psychology), Sleep, Adolescents
Peer reviewed Peer reviewed
Direct linkDirect link
Duarte-Hueros, Ana; Yot-Domínguez, Carmen; Merino-Godoy, Ángeles – Education and Information Technologies, 2020
Healthy Jeart is a free app targeted to young people. It is especially designed to foster a healthy lifestyle. Young people can find in it practical recommendations about seven areas of health and a game through which they can consolidate the acquired knowledge on different healthy and beneficial elements. Healthy Jeart is also useful for…
Descriptors: Computer Oriented Programs, Life Style, Health Promotion, Youth
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ciriani-Dean, Anna – English Teaching Forum, 2021
Two key ingredients for developing language skills are output and interaction. The use of computer-mediated communication (often referred to as "CMC") tools and of social networking sites (SNSs) offer a valuable resource to English language teachers and learners who wish to extend learning beyond the classroom walls, especially as…
Descriptors: Asynchronous Communication, Language Skills, Video Technology, Computer Oriented Programs
Wartella, Ellen, Ed. – Society for Research in Child Development, 2019
The effects of using interactive media have been well studied among young children and adolescents but remain understudied for middle childhood (ages 6-12 years). Children and youth of this age comprise much of the pre-adult population that uses digital games and apps. The Every Student Succeeds Act says that states must give students access to…
Descriptors: Children, Preadolescents, Video Games, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Akinola, Motolani; Hebert, Luciana E.; Hill, Brandon J.; Quinn, Michael; Holl, Jane L.; Whitaker, Amy K.; Gilliam, Melissa L. – Health Education & Behavior, 2019
Young African American and Latina women aged 15 to 24 are more likely to adopt short-acting forms of contraception over long-acting reversible contraception. Mobile applications and other forms of digital media may be useful for providing adolescents with information about sexual and reproductive health both inside and outside of the health care…
Descriptors: African Americans, Hispanic Americans, Adolescents, Young Adults
Peer reviewed Peer reviewed
Direct linkDirect link
Housand, Angela – Parenting for High Potential, 2016
Today's youth are connected across the street and across the globe in a web of communication like no other generation before. Generation Z, also known as Centennials, are considered "mobile-natives" and are even more technologically savvy then their Millennial predecessors. Nearly three-quarters of children own or have access to a…
Descriptors: Social Networks, Social Media, Handheld Devices, Adolescents
Peer reviewed Peer reviewed
Direct linkDirect link
Gallup, Jennifer; Lamothe, Saron N.; Gallup, Adam – TEACHING Exceptional Children, 2015
The most salient aspect of independent living and successful post-high school transition to employment is having the ability to independently use transportation. Adolescents and young adults with disabilities continue to experience significantly lower employment rates than their peers without disabilities (Wagner et al., 2003). One way to support…
Descriptors: Telecommunications, Handheld Devices, Adolescents, Young Adults
Xhembulla, Jetmir; Rubino, Irene; Barberis, Claudia; Malnati, Giovanni – International Association for Development of the Information Society, 2014
The use of portable devices to explore informal learning environments has recently exposed museums to a mobile learning (m-learning) scenario. In particular, location-based mobile applications that take into account not only a specific physical venue, but also the personal and social context can be valuable resources to enhance the visitor…
Descriptors: Telecommunications, Handheld Devices, Educational Games, Museums
Peppler, Kylie – Wallace Foundation, 2013
Arts may be scarce in many public schools, especially in disadvantaged communities. But outside school, one sees a "strikingly different landscape," according to this report. Why? Digital technologies are offering young people new ways to engage in the arts on their own time and according to their own interests. The report describes the…
Descriptors: Art Education, Information Technology, Computer Use, Mass Media Use
Ciminero, Sandra Elser – 1984
The acute care pediatric/adolescent unit at Saint Joseph Hospital in Chicago, Illinois offers patients computer services consisting of recreation, general education, newspaper, and patient education components. To gather information concerning patients' experience with computers and to assess the effectiveness of computer services, data were…
Descriptors: Adolescents, Check Lists, Computer Oriented Programs, Hospitalized Children
Peer reviewed Peer reviewed
Dimick, Barbara – Top of the News, 1983
Introduction of an Apple II Plus microcomputer in the Children's Room of the Madison (Wisconsin) Public Library is described and analyzed, noting project goals, computer software, copyright issue, logistics, microcomputer users, and internal use. Lists of computer software and recent books for children about computers and computing are appended.…
Descriptors: Adolescents, Children, Computer Literacy, Computer Oriented Programs
Peer reviewed Peer reviewed
Berman, Barbara A.; Eckhardt, Elizabeth A.; Kleiger, Heidi B.; Wong, Glenn; Lipton, Douglas S.; Bastani, Roshan; Barkin, Shari – American Annals of the Deaf, 2000
This article describes the development of a culturally appropriate data collection instrument for a study of tobacco-related knowledge, attitudes, and practices among youth with deafness. The instrument uses interactive multimedia technology to administer a questionnaire translated into the primary language used by individuals with deafness.…
Descriptors: Adolescents, Computer Oriented Programs, Data Collection, Deafness
Sutton, Cynthia F. – 1986
The process of focus-finding in qualitative research is ongoing and dynamic, involves researcher choices and decisions (rather than pure discovery), and is a process of social construction in which the researcher interacts with the research setting. Focus-finding is discussed in the context of a qualitative research study of the integration of…
Descriptors: Adolescents, Computer Oriented Programs, Computer Software, Data Analysis
Peer reviewed Peer reviewed
Makowski, Silvia A.; And Others – Voice of Youth Advocates, 1994
Describes a summer reading program developed for young adults that features a computerized approach to book selection. Details of the use, rationale, database development, organization and marketing of the program, which was developed by a Michigan library federation, are provided. Sample publicity materials accompany the article. (KRN)
Descriptors: Adolescent Literature, Adolescents, Computer Oriented Programs, Library Associations
Previous Page | Next Page »
Pages: 1  |  2