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Lowenstein, Ronnie B. – 1989
A one-day meeting of leaders of basic skills organizations was held in order to create a consortium to promote the sharing of ideas and information, assist in the transfer of effective programs and materials, and encourage the joint development of new programs and products to train adults and youth in need. After familiarizing themselves with the…
Descriptors: Adolescents, Adult Basic Education, Agency Cooperation, Basic Skills
Peer reviewed Peer reviewed
Williams, Mary Pasek – Voice of Youth Advocates, 1999
Describes one public library's project of photographing teenagers reading around the library and making the photos into bookmarks with the library logo and a "read" message. Discusses the background, arrangements, photo session, assembly, distribution and publicity, and funding and community response. (AEF)
Descriptors: Adolescents, Community Involvement, Creative Activities, Innovation
Peer reviewed Peer reviewed
Millians, David – Simulation & Gaming, 1999
Describes the age-related developmental issues that typically confront teachers and writers in developing and implementing educational simulation/games. Examines physical, personal and social, language, and cognitive factors. Discusses the steps taken in creating a 16-week simulation for 10- and 11-year olds. Provides a source list of games and…
Descriptors: Adolescents, Cognitive Processes, Computer Games, Computer Simulation
Peer reviewed Peer reviewed
Educational Technology Research and Development, 2003
Describes PT3 (Preparing Tomorrow's Teachers to Use Technology) at Vanderbilt University, focusing on the development of a modular architecture for creating, sharing, and studying the impact of high-quality learning resources. Discusses three case studies that explored preservice teacher education in three areas: how people learn, mathematics, and…
Descriptors: Adolescents, Case Studies, Higher Education, Inquiry
Wozny, Cecilia – Simulation/Games for Learning, 1985
Outlines the theoretical developmental principles on which the use of educational games is based and describes a school/college link program that applied these principles to a project designed to increase the confidence of adolescents attending a special school; student groups were encouraged to develop their own games. (MBR)
Descriptors: Adolescents, College School Cooperation, Educational Games, Foreign Countries
Beach, David P. – 1981
The goal of a project was to develop an instructional model and guidance system for helping economically disadvantaged youth more effectively prepare for successful employment. Critical affective work competencies (Neat/Orderly/Personal Appearance/Manner and Pleasant/Friendly/Cheerful) were identified from data collected during a pilot…
Descriptors: Adolescents, Affective Behavior, Career Education, Curriculum Development
Harris, Carolyn DeMeyer; And Others – 1989
The project designed and developed a videodisc package that provides both assessment and related instruction programs for job-related mathematics problem solving, using simulations to provide direct access to vocational situations. The materials are intended to meet the needs of youth and young adults with mild mental handicaps in transition from…
Descriptors: Adolescents, Education Work Relationship, High Schools, Instructional Design