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Gessner, Ingrid – Studies in the Education of Adults, 2016
The incorporation of cultural productions and virtual experiences in museum spaces adds to the objects' significance and also turns them into important contributions to adult education. Yet, how far do they trouble, decolonise, revisualise, tell alternative stories, interrogate intolerance and privilege or stimulate critical literacies? This…
Descriptors: Computer Simulation, Museums, Teaching Methods, Japanese Americans
Langer, Victor – New Directions for Continuing Education, 1987
Describes a three-year project to design a program in high technology at Milwaukee Area Technical College. The school and 11 area industries collaborated in program design and implementation. The purpose of the program is to train or retrain high school graduates to install, operate, and maintain technological systems. (CH)
Descriptors: Adult Education, Computer Simulation, Education Work Relationship, Electromechanical Technology
Olsen, Dale E. – 1997
Interactive, multimedia software involving a simulated subject has been created to help trainees develop interview and interrogation techniques using personal computers, because practice interviews are not always realistic and are too expensive. New and experienced law enforcement agents, among others, need such extensive training in techniques…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Simulation, Computer Software Development

Kaplan, Marsha A. – Simulation & Gaming, 1997
The RECEPTION GAME teaches conversation skills to adult foreign language learners with positions in international business and diplomacy. The design combines elements of simulation and experiential learning and takes into account conversation's rapport-building function, turn-taking mechanisms, open-ended structure, listening demands for following…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Games, Computer Simulation
Bixler, Brett; Spotts, John – 1993
Growing interest in adult literacy has encouraged research and innovative programming in the field. This paper examines several pieces of software created by the Institute for the Study of Adult Literacy at Pennsylvania State University and explains their underlying conceptual foundations and the integration of visual materials. The Penn State…
Descriptors: Adult Education, Adult Literacy, Adult Reading Programs, Basic Skills