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Damewood, Andrea M. – TechTrends: Linking Research and Practice to Improve Learning, 2016
This paper is focused on how technology in use changes over time, and the current trend of simulation technology as a supported classroom technology. Simulation-based training as a learning tool is discussed within the context of adult learning theories, as is the technology used and how today's higher education technology administrators support…
Descriptors: Higher Education, Trend Analysis, Educational Technology, Adult Learning
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Armer, Gina R. M. – Journal of Adult Education, 2011
This article explains the use of a specific computer-based simulation program as a successful experiential learning model and as a way to increase student motivation while augmenting conventional methods of business instruction. This model is based on established adult learning principles.
Descriptors: Computer Simulation, Experiential Learning, Adult Learning, Entrepreneurship
Brownfield, Sharon; Vik, Gretchen – Training and Development Journal, 1983
The Army hired the Center for Instructional Development and Evaluation at the University of Maryland to design a system of individualized self-paced literacy lessons for military trainees. The Space Time Army Reconnaissance System is structured according to Gagne's model of instructional events and capitalizes on its audience's interest in video…
Descriptors: Adult Learning, Basic Skills, Computer Simulation, Educational Games
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Bixler, Brett; Spotts, John – T.H.E. Journal, 1994
Describes the design and use of SCORE (Sales and Customer Service Occupational Readiness Education), courseware developed by AT&T to provide midliterate adult customer service representatives with computer-assisted instruction. Topics addressed include job simulations; skills in reading, writing, math, problem solving, and critical thinking;…
Descriptors: Adult Learning, Adult Literacy, Computer Assisted Instruction, Computer Simulation