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Andrew Kwok-Fai Lui; Sin-Chun Ng; Stella Wing-Nga Cheung – Interactive Learning Environments, 2024
The technology of automated short answer grading (ASAG) can efficiently process answers according to human-prepared grading examples. Computer-assisted acquisition of grading examples uses a computer algorithm to sample real student responses for potentially good examples. The process is critical for optimizing the grading accuracy of machine…
Descriptors: Grading, Computer Uses in Education, Educational Technology, Artificial Intelligence
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Leucht, Richard M. – Applied Psychological Measurement, 1998
Presents a variation of a "greedy" algorithm that can be used in test-assembly problems. The algorithm, the normalized weighted absolute-deviation heuristic, selects items to have a locally optimal fit to a moving set of average criterion values. Demonstrates application of the model. (SLD)
Descriptors: Algorithms, Computer Assisted Testing, Criteria, Heuristics
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Brusco, Michael J.; Stahl, Stephanie – Psychometrika, 2001
Describes an interactive procedure for multiobjective asymmetric unidimensional seriation problems that uses a dynamic-programming algorithm to generate partially the efficient set of sequences for small to medium-sized problems and a multioperational heuristic to estimate the efficient set for larger problems. Applies the procedure to an…
Descriptors: Algorithms, Data Analysis, Estimation (Mathematics), Heuristics
Ginat, David – JCSE Online, 2002
Discusses algorithmic problem solving in computer science education, particularly algorithmic insight, and focuses on the relevance and effectiveness of the heuristic simplifying constraints which involves simplification of a given problem to a problem in which constraints are imposed on the input data. Presents three examples involving…
Descriptors: Algorithms, Computer Science Education, Heuristics, Mathematical Formulas
Grabinger, R. Scott – Performance and Instruction, 1988
This introductory article defines and delimits expert systems. The discussion covers the concepts of artificial intelligence, the components of an expert system, and the significance of expert systems when compared to more traditional decision making tools. (CLB)
Descriptors: Algorithms, Decision Making, Expert Systems, Heuristics
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Schell, George P. – Journal of Educational Technology Systems, 1988
Reviews the development of artificial intelligence systems and the mechanisms used, including knowledge representation, programing languages, and problem processing systems. Eleven books and 6 journals are listed as sources of information on artificial intelligence. (23 references) (CLB)
Descriptors: Algorithms, Artificial Intelligence, Computer Science, Heuristics
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Thiagarajan, Sivasailam; Pasigna, Aida L. – Simulation and Games, 1985
Describes basic structure of a framegame, Chain Gang, in which self-instructional modules teach a cognitive skill. Procedures are presented for loading new content into the game's basic framework to teach algorithms or heuristics and for game modification to suit different situations. Handouts used in the basic game are appended. (MBR)
Descriptors: Algorithms, Design, Educational Games, Formative Evaluation
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Loo, E. H.; And Others – Computers and Education, 1986
Categories of facilities utilization and scheduling requirements to be considered when using a heuristic approach to timetabling are described together with a nine-step algorithm and the computerized timetabling system, Timetable Schedules System (TTS); TTS utilizes heuristic approach. An example demonstrating use of TTS and a program flowchart…
Descriptors: Algorithms, Computer Oriented Programs, Computer Software, Faculty
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Kean, Elizabeth; And Others – Journal of Chemical Education, 1988
Describes teaching strategies that help students improve problem solving skills. Lists three factors good problem solvers were found to possess. Gives step by step instructions for solving problems. (MVL)
Descriptors: Algorithms, Chemistry, College Science, Heuristics
Slotnick, Robert S. – Collegiate Microcomputer, 1989
Discusses the implementation of interactive educational software that was designed to enhance critical thinking, scientific reasoning, and problem solving in a university psychology course. Piagetian and computer learning perspectives are explained; the courseware package, PsychWare, is described; and the use of heuristics and algorithms in…
Descriptors: Algorithms, Cognitive Development, Computer Assisted Instruction, Courseware
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Bodner, George M.; McMillen, Theresa L. B. – Journal of Research in Science Teaching, 1986
Examines the hypothesis that there are preliminary stages in problem solving that are often neglected in teaching chemistry. Discusses correlations calculated between the student's ability to handle disembedding and cognitive restructuring tasks in the spatial domain and ability to solve chemistry problems. (TW)
Descriptors: Algorithms, Chemistry, Cognitive Processes, College Science