Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 3 |
Descriptor
Animation | 6 |
Computer System Design | 6 |
Computer Simulation | 3 |
Foreign Countries | 3 |
Computer Assisted Instruction | 2 |
Computer Graphics | 2 |
Computer Mediated… | 2 |
Video Technology | 2 |
World Wide Web | 2 |
Adults | 1 |
Anesthesiology | 1 |
More ▼ |
Author
Antonacci, David M. | 1 |
Busch, David D. | 1 |
Chan, J. C. P. | 1 |
Dorner, Ralph | 1 |
Elcacho, Colette | 1 |
Gerald, Stephanie | 1 |
Komura, T. | 1 |
Lazarus, Jill | 1 |
Leung, H. | 1 |
Luckas, Volker | 1 |
Roulet, Geoffrey | 1 |
More ▼ |
Publication Type
Reports - Descriptive | 6 |
Journal Articles | 4 |
Speeches/Meeting Papers | 2 |
Education Level
Higher Education | 2 |
Adult Education | 1 |
Grade 10 | 1 |
High Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lazarus, Jill; Roulet, Geoffrey – European Journal of Contemporary Education, 2013
This article discusses the integration of student-generated GeoGebra applets and Jing screencast videos to create a YouTube-like medium for sharing in mathematics. The value of combining dynamic mathematics software and screencast videos for facilitating communication and representations in a digital era is demonstrated herein. We share our…
Descriptors: Mathematics Education, Mathematics Activities, Educational Environment, Web 2.0 Technologies
Gerald, Stephanie; Antonacci, David M. – EDUCAUSE Quarterly, 2009
User-created virtual worlds, such as Second Life, are a hot topic in higher education. Thousands of educators are currently exploring and using Second Life, and hundreds of colleges and universities have purchased and developed their own private islands in Second Life, including the University of Kansas Medical Center (KUMC). Because it is so easy…
Descriptors: Computer Simulation, Virtual Classrooms, Computer Uses in Education, Video Technology
Chan, J. C. P.; Leung, H.; Tang, J. K. T.; Komura, T. – IEEE Transactions on Learning Technologies, 2011
In this paper, a new dance training system based on the motion capture and virtual reality (VR) technologies is proposed. Our system is inspired by the traditional way to learn new movements-imitating the teacher's movements and listening to the teacher's feedback. A prototype of our proposed system is implemented, in which a student can imitate…
Descriptors: Foreign Countries, Comparative Analysis, Statistical Analysis, Control Groups
Thalmann, Nadia Magnenat – 1994
The face is a small part of a human, but it plays an essential role in communication. An open hybrid system for facial animation is presented. It encapsulates a considerable amount of information regarding facial models, movements, expressions, emotions, and speech. The complex description of facial animation can be handled better by assigning…
Descriptors: Animation, Computer Graphics, Computer Mediated Communication, Computer System Design
Busch, David D. – Internet World, 1997
Describes graphical elements--backgrounds, buttons, rules, and enhancements like drop shadows--that can transform Web pages without significantly increasing download time. Used thoughtfully and consistently, such graphical elements can create a unique style that serves as a personal Web page trademark. (AEF)
Descriptors: Animation, Computer Graphics, Computer Interfaces, Computer System Design
Dorner, Ralph; Schafer, Arno; Elcacho, Colette; Luckas, Volker – 1998
This paper shows how World Wide Web-based technology using VRML (Virtual Reality Modeling Language) can be applied in an industrial education and training context. Following an introduction to the importance of lifelong learning and training in industry, the state of the art of VRML is discussed, including its features and integration into the Web…
Descriptors: Animation, Authoring Aids (Programming), Computer Assisted Instruction, Computer Oriented Programs