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Nikirk, Martin – Tech Directions, 2007
New video and computer game ideas reach the stage of production by a company when they are "pitched" by game developers to game publishers. Learning how to "pitch" technology products has great educational value for technology education students. In this article, the author shares his experience with helping his students master…
Descriptors: Video Games, Pilot Projects, Technology Education, Computers
Bessette, Guy; Tighe, David – Media in Education and Development, 1988
Discussion of the use of video in rural development projects highlights animation at the village level, training, and monitoring and evaluation of project management as examples of successful video integration. A pilot project to test the use of video as an integrated support to management is then described. (26 references) (LRW)
Descriptors: Animation, Developing Nations, Developmental Programs, Pilot Projects

Parker, David – English in Education, 1999
Outlines findings from a pilot project by the Centre for Research on Literacy and the Media (England) in which primary school pupils adapted a text from a print into a moving image medium (animation). Examines the impact of this translation on pupils' print literacy. Suggests that informed practical use of media can have benefits for the pupils'…
Descriptors: Animation, Elementary Education, Foreign Countries, Instructional Innovation

Calza, R. E.; Meade, J. T. – Computers & Education, 1998
The GenTechnique project at Washington State University uses a networked learning environment for molecular genetics learning. The project is developing courseware featuring animation, hyper-link controls, and interactive self-assessment exercises focusing on fundamental concepts. The first pilot course featured a Web-based module on DNA…
Descriptors: Animation, Computer Software, Computer Uses in Education, Courseware