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Baran, Evrim; Chuang, Hsueh-Hua; Thompson, Ann – Turkish Online Journal of Educational Technology - TOJET, 2011
TPACK (technological pedagogical content knowledge) has emerged as a clear and useful construct for researchers working to understand technology integration in learning and teaching. Whereas first generation TPACK work focused upon explaining and interpreting the construct, TPACK has now entered a second generation where the focus is upon using…
Descriptors: Research and Development, Technology Integration, Educational Technology, Pedagogical Content Knowledge
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Bendis, Richard A.; Seline, Richard S.; Byler, Ethan J. – Industry and Higher Education, 2008
Accelerating innovation to drive economic growth is the foremost goal for technology-based economic development organizations today. Realizing this goal through programmes is challenged by limited and outdated operating models. The authors outline their 21st Century Innovation Intermediary model, which pairs commercialization with regional…
Descriptors: Innovation, Developmental Programs, Economic Development, Appropriate Technology
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Mehta, Michael D. – Bulletin of Science, Technology & Society, 2008
This article argues that advances in nanotechnology in general, and lab-on-chip technology in particular, have the potential to benefit the developing world in its quest to control risks to human health and the environment. Based on the "risk society" thesis of Ulrich Beck, it is argued that the developed world must realign its science and…
Descriptors: Developing Nations, Research and Development, Science and Society, Health Needs
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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
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Vezzoli, Carlo; Sciama, Dalia – International Journal of Sustainability in Higher Education, 2007
Purpose: The purpose of this paper is to introduce the hypothesis that it is fruitful to study new areas within research for sustainability, through experimental education courses, that are based on international and multilateral (transcultural) learning processes. Design/methodology/approach: This way of introducing education into open research…
Descriptors: Educational Research, Learning Processes, Experimental Curriculum, Hypothesis Testing
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Laverde, Andres Chiappe; Cifuentes, Yasbley Segovia; Rodriguez, Helda Yadira Rincon – Educational Technology Research and Development, 2007
The present moment in the history of higher education requires setting strategies and specific action plans to guarantee a place in the highly competitive and demanding world scenario. The incorporation of information and communication technologies is one of the feasible paths to be considered, but this requires formulating proposals insuring…
Descriptors: Instructional Design, Appropriate Technology, Educational Technology, Technology Uses in Education
Harkins, Judith E. – Gallaudet Today, 1987
The role of Gallaudet University as innovator, evaluator, monitor, and information source in the development and promotion of technology appropriate for the deaf is detailed. This article describes Gallaudet's involvement in projects focusing on computer networks in classrooms, captioning television broadcasts, product evaluations, research and…
Descriptors: Appropriate Technology, College Programs, Computer Uses in Education, Deafness
National Academy of Engineering, Washington, DC. Committee on Technology Issues That Impact International Competitiveness. – 1988
This report focuses primarily on the technological dimensions of competitiveness in the United States with its capability to: create and effectively use technology; increase the value added to goods and services through the application of technology; manage technology in industry for more effective relationships among companies, universities, and…
Descriptors: Appropriate Technology, Competition, Engineering, Engineering Education