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Özdemir, Derya – International Journal on Social and Education Sciences, 2022
The "new digital art? genre has emerged to describe various works of art that have evolved with the development of digital technologies. In its broadest sense, digital art encompasses everything from high-end machine learning applications to the use of interactive elements in traditional media. There is also an increase in the interaction…
Descriptors: Computer Use, Art Expression, Computer Graphics, Visual Arts
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Stephens, Pam – SchoolArts: The Art Education Magazine for Teachers, 2007
In this article, the author explores the digital artwork of Brian Evans, a composer-artist who creates visualizations of sound. Through the years Evans' love for music and visual art led him to explore ways to work concurrently with image and sound. Digital technology proved to be such a means. Digital technology is based upon the transcription of…
Descriptors: Computer Graphics, Music, Computer Software, Art
1994
This collection of computer generated images aims to present media tools and processes, stimulate ideas, and inspire artists and art students working in computer-related design. The images are representative of state-of-the-art editorial, broadcast, packaging, fine arts, and graphic techniques possible through computer generation. Each image is…
Descriptors: Art, Art Education, Artists, Computer Graphics
Miller, Philip; Aquino, Ivan – Electronic Learning, 1983
Describes use of the videocassette recorder (VCR) in art education to show single or moving abstract images for their own artistic worth. Use of the VCR with a microcomputer, use of the VCR alone, and suggested activities are included. (EJS)
Descriptors: Art, Art Education, Computer Graphics, Display Systems
Julian, June – Online Submission, 2002
This is a story about screen interactivity and its magical early influences. It includes a brief history of the evolution of the computer, with examples from contemporary applications in art and museum education. I believe it is important to know about the early days of drawing on the screen to get a sense of the continuum of ideas that has led us…
Descriptors: Computer Graphics, Manipulative Materials, Computer Interfaces, Computer Oriented Programs
Sparkman, Russell – 1995
The creative processes of 14 computer graphic artists are recorded in this book. Artists represented include: Joseph Kelter; Glenn Mitsui; Diane Fenster; Steve Lyons; Jeff Brice; Thirst; Pamela Hobbs; Lance Hidy; SKOLOS/WEDELL; Marcolina Design/Dan Marcolina; John Hersey; David Carson; Bert Monroy; and Jack Davis. The narrative provides insight…
Descriptors: Art, Art Education, Artists, Collage
Jacobson, Linda, Ed. – 1992
This book takes the position that CyberArts(TM) is the new frontier in creativity, where the worlds of science and art meet. Computer technologies, visual design, music and sound, education and entertainment merge to form the new artistic territory of interactive multimedia. This diverse collection of essays, articles, and commentaries…
Descriptors: Animation, Art, Art Education, Computer Games
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Thomas, David A. – Journal of Computers in Mathematics and Science Teaching, 1988
Provides an introduction to the mathematics and art of the complex plane. Includes two computer programs written in GW BASIC to facilitate a reader's initial investigation. Identifies additional software resources. Stresses the appeal to future scientists, mathematicians, and artists. (CW)
Descriptors: Art, Computer Assisted Instruction, Computer Graphics, Computer Uses in Education
McLean, Robert S., Ed.; McLean, Ruth W., Ed. – University Education News, 1981
Some of the areas in which Ontario educators currently employ microcomputers in higher education are addressed in several articles, bibliographies, and book reviews. Various uses of computer-managed instruction and computer-assisted instruction (CAI) at Humber College of Applied Arts and Technology are outlined by Frank A. Ford. Microcomputer CAI…
Descriptors: Art, College Instruction, Computer Assisted Instruction, Computer Graphics
Penny, Simon, Ed. – 1995
This interdisciplinary sourcebook offers critical perspectives directly related to, or arising from, the practice of electronic media art. It sketches the changing topology of culture as it enters electronic space and specifically addresses questions of art practice in that space. The volume contains 13 papers: (1) "Suck on This, Planet of…
Descriptors: Art, Change, Computer Graphics, Computer Interfaces