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Showing 1 to 15 of 22 results Save | Export
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Kay, Judy; Kummerfeld, Bob – British Journal of Educational Technology, 2019
As technology has become ubiquitous in learning contexts, there has been an explosion in the amount of learning data. This creates opportunities to draw on the decades of learner modelling research from Artificial Intelligence in Education and more recent research on Personal Informatics. We use these bodies of research to introduce a conceptual…
Descriptors: Lifelong Learning, Models, Artificial Intelligence, Information Technology
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Goldin, Ilya; Narciss, Susanne; Foltz, Peter; Bauer, Malcolm – International Journal of Artificial Intelligence in Education, 2017
Formative feedback is well known as a key factor in influencing learning. Modern interactive learning environments provide a broad range of ways to provide feedback to students as well as new tools to understand feedback and its relation to various learning outcomes. This issue focuses on the role of formative feedback through a lens of how…
Descriptors: Formative Evaluation, Feedback (Response), Interaction, Technology Uses in Education
Advanced Distributed Learning Initiative, 2019
The Total Learning Architecture (TLA) program sponsored by the Advanced Distributed Learning (ADL) Initiative seeks to develop a set of policy and standards defining the process for developing a "learning ecology," where multiple services and learning opportunities (of various modalities and points of delivery) can be managed in an…
Descriptors: Educational Policy, Ecology, Delivery Systems, Learning Analytics
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Kulich, M.; Chudoba, J.; Kosnar, K.; Krajnik, T.; Faigl, J.; Preucil, L. – IEEE Transactions on Education, 2013
E-learning is a modern and effective approach for training in various areas and at different levels of education. This paper gives an overview of SyRoTek, an e-learning platform for mobile robotics, artificial intelligence, control engineering, and related domains. SyRoTek provides remote access to a set of fully autonomous mobile robots placed in…
Descriptors: Robotics, Artificial Intelligence, Electronic Learning, Distance Education
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Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
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Mendes Neto, Francisco Milton; de Carvalho Muniz, Raphael; Filgueira Burlamaqui, Aquiles Medeiros; Castro de Souza, Rafael – International Journal of Distance Education Technologies, 2015
The support of technological resources in teaching and learning has contributed to make them more efficient and enjoyable. Through this support has become quite common to use media resources before explored only for entertainment for educational purposes, among them the TV. The interactive Digital TV (iDTV) provides resources that make possible…
Descriptors: Educational Technology, Technology Uses in Education, Television, Distance Education
Grivokostopoulou, Foteini; Hatzilygeroudis, Ioannis – International Association for Development of the Information Society, 2013
In this paper, we present a way of teaching AI search algorithms in a web-based adaptive educational system. Teaching is based on interactive examples and exercises. Interactive examples, which use visualized animations to present AI search algorithms in a step-by-step way with explanations, are used to make learning more attractive. Practice…
Descriptors: Artificial Intelligence, Mathematics, Web Based Instruction, Intelligent Tutoring Systems
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de Araujo, Claudia J. Abrao; da Silva, Flavio S. Correa – International Journal of Distance Education Technologies, 2012
The authors believe that the adoption of virtual worlds is suitable for electronic government applications as it can increase the capillarity of public services, facilitate the access to government services and provide citizens with a natural and immersive experience. They present a Government Virtual Institution Model (GVI) for the provision of…
Descriptors: Information Transfer, Public Service, Adjustment (to Environment), Simulation
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Baylor, Amy L. – Educational Technology Research and Development, 2011
While the addition of an anthropomorphic interface agent to a learning system generally has little direct impact on learning, it potentially has a huge impact on learner motivation. As such agents become increasingly ubiquitous on the Internet, in virtual worlds, and as interfaces for learning and gaming systems, it is important to design them to…
Descriptors: Nonverbal Communication, Self Efficacy, Motivation Techniques, Instructional Design
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Maule, R.; Schacher, G.; Gallup, S. – Internet Research, 2002
Describes a knowledge management system that was developed to help provide structure for dynamic and static data and to aid in the analysis of complex experimentation. Topics include quantitative and qualitative data; mining operations using artificial intelligence techniques; information architecture of the system; and transforming data into…
Descriptors: Artificial Intelligence, Computer Interfaces, Computer Software Development, Data Analysis
Boiano, Stefania; Gaia, Giuliano; Caldarini, Morgana – 2003
A museum can talk to its audience through a variety of channels, such as Web sites, help desks, human guides, brochures. A considerable effort is being made by museums to integrate these different means. The Web site can be designed to be reachable or even updateable from visitors inside the museum via touchscreen and wireless devices. But these…
Descriptors: Artificial Intelligence, Computer Interfaces, Computer Oriented Programs, Computer System Design
Meek, James – Australian Journal of Educational Technology, 1995
Reviews intelligent software agents and their relevance to networked information, particularly concerning future patterns of information gathering in research and education. Discussion of Internet information includes differing interfaces, the need for indexing, and map-making and information overload. Additional highlights include characteristics…
Descriptors: Artificial Intelligence, Classification, Computer Interfaces, Computer Software
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Haverkamp, Donna S.; Gauch, Susan – Journal of the American Society for Information Science, 1998
Discusses intelligent user interfaces, through which a user may query for information; explains the different types of intelligent online search assistants, or agents, which are used to support these interfaces. Describes several different agent systems. Concludes by discussing the current state of agents in information retrieval, especially as…
Descriptors: Artificial Intelligence, Computer Interfaces, Information Retrieval, Information Sources
Proceedings of the ASIS Annual Meeting, 1994
Includes abstracts of 18 special interest group (SIG) sessions. Highlights include natural language processing, information science and terminology science, classification, knowledge-intensive information systems, information value and ownership issues, economics and theories of information science, information retrieval interfaces, fuzzy thinking…
Descriptors: Abstracts, Artificial Intelligence, Classification, Computer Interfaces
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Kitts, Christopher; Quinn, Neil – Journal on Educational Resources in Computing, 2004
Santa Clara University's Robotic Systems Laboratory conducts an aggressive robotic development and operations program in which interdisciplinary teams of undergraduate students build and deploy a wide range of robotic systems, ranging from underwater vehicles to spacecraft. These year-long projects expose students to the breadth of and…
Descriptors: Undergraduate Students, Engineering Education, Research and Development, Computer Interfaces
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