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Chenghao Wang; Bin Zou – TESOL Journal, 2025
Avatars play a significant role in Artificial Intelligence (AI)-powered education, supported by various human-computer interactions and second language acquisition theories. AI avatars have become increasingly anthropomorphic and realistic with advancements in speech synthesis, speech-driven lip-syncing, and speech-to-facial animation. D-ID Studio…
Descriptors: Computer Simulation, Artificial Intelligence, Computer Uses in Education, Second Language Instruction
Venkatesh S. Amin; Padmanabha C. H. – Journal on School Educational Technology, 2024
This paper explains how to prepare students to learn faster, as learning is not directly connected to classroom teaching. Learning can happen in various forms, and hence, experiential teaching connects students well. The learning could be faster and far greater than expected. This study follows a process incorporated for betterment and advancement…
Descriptors: Best Practices, Teaching Methods, Teacher Effectiveness, Educational Quality
Bernasco, Wim; Hoeben, Evelien M.; Koelma, Dennis; Liebst, Lasse Suonperä; Thomas, Josephine; Appelman, Joska; Snoek, Cees G. M.; Lindegaard, Marie Rosenkrantz – Sociological Methods & Research, 2023
Social scientists increasingly use video data, but large-scale analysis of its content is often constrained by scarce manual coding resources. Upscaling may be possible with the application of automated coding procedures, which are being developed in the field of computer vision. Here, we introduce computer vision to social scientists, review the…
Descriptors: Video Technology, Social Science Research, Artificial Intelligence, Sociology
Vera Kempe; Patricia J. Brooks; Steven Gillis – Language Teaching Research Quarterly, 2024
The Child Language Data Exchange System (CHILDES), created by Brain MacWhinney and Catherine Snow in 1984, is one of the earliest Open Science and data sharing initiatives in child language development research, and probably in developmental psychology and the behavioral sciences more generally. It is the cornerstone of TalkBank--a repository of…
Descriptors: Databases, Child Language, Language Acquisition, Language Research
Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation
Stolzenberger, Christoph; Frank, Florian; Trefzger, Thomas – Physics Education, 2022
With the help of augmented reality apps objects and text can be added virtually to the physical world (e.g. physical experiments) in real time. The augmented reality (AR) app 'PUMA: "Spannungslabor"' enhances simple electric circuits experiments for students with virtual representations based on the electron gas analogy including…
Descriptors: Physics, Science Instruction, Energy, Artificial Intelligence
Christopher E. Gomez; Marcelo O. Sztainberg; Rachel E. Trana – International Journal of Bullying Prevention, 2022
Cyberbullying is the use of digital communication tools and spaces to inflict physical, mental, or emotional distress. This serious form of aggression is frequently targeted at, but not limited to, vulnerable populations. A common problem when creating machine learning models to identify cyberbullying is the availability of accurately annotated,…
Descriptors: Video Technology, Computer Software, Computer Mediated Communication, Bullying
Agarwal, Pakhi; Liao, Jian; Hooper, Simon; Sperling, Rayne – Distance Learning, 2021
Progress monitoring is used to assess a student's performance during the early stages of literacy development. Computerized progress monitoring systems are capable of scoring some progress monitoring measures automatically. However, other measures, such as those involving writing or sign language, are typically scored manually, which is…
Descriptors: Progress Monitoring, Computer Uses in Education, Automation, Scoring
Johann Engelbrecht; Marcelo C. Borba – ZDM: Mathematics Education, 2024
In this paper we review selected significant developments in the use of digital technology in the teaching and learning of mathematics over the last five years. We focus on a number of important topics in this field, including the evolvement of STEAM and critical making as well as the process of redefining learning spaces in the transformation of…
Descriptors: STEM Education, Art Education, COVID-19, Pandemics
Kohnke, Lucas – SpringerBriefs in Education, 2023
This book provides strategies, tools, and best practices for incorporating microlearning in English language teaching. It aims to help teachers create and deliver microlearning mechanisms that are optimized for mobile learning. This book also draws on relevant literature and the author's first-hand experience designing microlearning activities for…
Descriptors: Educational Technology, English (Second Language), Second Language Instruction, Artificial Intelligence
Sharma, Arjun; Biswas, Arijit; Gandhi, Ankit; Patil, Sonal; Deshmukh, Om – International Educational Data Mining Society, 2016
Online educational videos have emerged as one of the most popular modes of learning in the recent years. Studies have shown that liveliness is highly correlated to engagement in educational videos. While previous work has focused on feature engineering to estimate liveliness and that too using only the acoustic information, in this paper we…
Descriptors: Video Technology, Audiovisual Aids, Artificial Intelligence, Prediction
Lawrence Angrave; Jiaxi Li; Ninghan Zhong – Grantee Submission, 2022
To efficiently create books and other instructional content from videos and further improve accessibility of our course content we needed to solve the scene detection (SD) problem for engineering educational content. We present the pedagogical applications of extracting video images for the purposes of digital book generation and other shareable…
Descriptors: Instructional Materials, Material Development, Video Technology, Course Content
Youdell, Deborah; Lindley, Martin; Shapiro, Kimron; Sun, Yu; Leng, Yue – British Journal of Sociology of Education, 2020
In this paper we begin to explore how knowledges being generated in bioscience might be brought into productive articulation with the Sociology of Education, considering the potential for emerging transdisciplinary, 'biosocial' approaches to enable new ways of researching and understanding pressing educational issues. In this paper, as in our…
Descriptors: Interdisciplinary Approach, Neurosciences, Diagnostic Tests, Brain Hemisphere Functions
Godwin-Jones, Robert – Educational Technology & Society, 2019
The rapid developments today in artificial intelligence (AI), supported by massive language data collection, are resulting in ever better digital language assistance/translation. Advances in the capabilities of intelligent services lead naturally to envisioning a future where there might be a quite different context for second language (L2) use…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Second Language Instruction, Second Language Learning
Ruffalo Noel Levitz, 2021
High school students nationwide spent the whole academic year fully online or in and out of a cobbled together hybrid format. While these students are digital naturals, they were asked to do even more online and lost opportunities to engage traditional in-person milestones like prom, graduation, and college visits. After a year of "Zooming it…
Descriptors: High School Students, COVID-19, Pandemics, Educational Technology
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