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Louise M. Yoho – Journal of Special Education Apprenticeship, 2025
Video games have become a mainstream form of entertainment that are played regularly by many around the world, including a large number of youth with disabilities (YwD). Video games' popular presence in our society has created exciting new opportunities for student learning that educators who work with YwD can leverage for both skill acquisition…
Descriptors: Video Games, Play, Community, Disabilities
Kwolek, Heather A.; Bray, Melissa; DeLeyer-Tiarks, Johanna; Gammie, Lauren; Root, Melissa M. – Communique, 2019
Video self-modeling (VSM) is an intervention based on Bandura's social modeling theory, where individuals view themselves performing a desired behavior without error on video. The key idea behind VSM is that the model individuals are most similar to, and thus will learn best from, is themselves. VSM has been shown to be an efficacious intervention…
Descriptors: Video Technology, Modeling (Psychology), School Psychologists, Observational Learning