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Edwards, Darla – Learning Professional, 2019
A networked improvement community can be a tremendous resource for people who share a common interest and desire to learn from each other, and, thanks to technology, this can occur even when participants are separated by a large distance. This article discusses Virginia Advanced Study Strategies' Rural Math Innovation Network, a four-year project…
Descriptors: Networks, Rural Schools, Middle Schools, High Schools
Alberta Education, 2009
Alberta's education system is a leader in the use of technology in teaching and learning. New information technologies create options for how teachers teach, how students learn, and how classrooms look and operate. This document chronicles the history of computer technology in Alberta from 1975-2009. The information is arranged in a tabulated…
Descriptors: Computers, Foreign Countries, Educational Technology, Technology Uses in Education
O'Donnell, Tom – EDUCAUSE Quarterly, 2009
A decade ago, people wanting to practice "green computing" recycled their printer paper, turned their personal desktop systems off from time to time, and tried their best to donate old equipment to a nonprofit instead of throwing it away. A campus IT department can shave a few watts off just about any IT process--the real trick is planning and…
Descriptors: Energy Conservation, Computer Centers, Energy Management, Facility Improvement
Villano, Matt – Campus Technology, 2008
In this article, the author offers six best practices for physical and data security convergence. These are: (1) assess the cable plant; (2) choose wisely; (3) be patient; (4) engineer for high availability; (5) test the converged network to make sure it works; and (6) don't forget the humans.
Descriptors: Computer Security, Best Practices, Guidelines, Higher Education
Retalis, Symeon; Georgiakakis, Petros; Dimitriadis, Yannis – Computer Science Education, 2006
Design pattern creation, especially in the e-learning domain, is a highly complex process that has not been sufficiently studied and formalized. In this paper, we propose a systematic pattern development cycle, whose most important aspects focus on reverse engineering of existing systems in order to elicit features that are cross-validated through…
Descriptors: Validated Programs, Instructional Design, Courseware, Electronic Learning