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Showing 1 to 15 of 82 results Save | Export
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Jason K. McDonald; Jonathan Balzotti; Melissa Franklin; Jessica Haws; Jamin Rowan – International Journal of Designs for Learning, 2023
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the…
Descriptors: Computer Simulation, Program Design, Program Development, Barriers
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Zhang, Kang; Shao, Zhijing; Lu, Yun; Yu, Ying; Sun, Wei; Wang, Zeyu – IEEE Transactions on Learning Technologies, 2023
As metaverse becomes one of the most popular buzzwords in technology, there is still a lack of support to integrate true metaverse learning experiences in massive open online courses (MOOCs). This article introduces a new framework of massive open metaverse courses (MOMCs) and its major enabling technologies, which add immersive and 3-D learning…
Descriptors: MOOCs, Learning Experience, Guidelines, Educational Technology
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Engel, Juliane – Ethnography and Education, 2020
The article aims to develop a theory of biographical knowledge and practices of aesthetic articulation. Thus, it examines the aesthetic practices of young people beyond their verbal utterances. Using seven video case studies, it demonstrates the extent to which biographical knowledge is articulated in aesthetic practices -- drawing, dancing,…
Descriptors: Ethnography, Aesthetics, Video Technology, Case Studies
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Christopher Cayari – International Journal of Education & the Arts, 2023
Playing video games is one of the most popular leisure activities across the world. Video game music (VGM) is a musical art form prevalent in popular culture, and there is potential to use it for the music education of students. Using informal music learning (Green, 2002) and online participatory culture (Jenkins, 1992/2013) theories as grounds…
Descriptors: Video Games, Video Technology, Music, Art
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Matsunobu, Koji – Research Studies in Music Education, 2023
In this article, based on a longitudinal study that the author conducted in a primary school in Japan, a methodology for assessing the long-term impact of music education is discussed. With the intention of understanding the meaning of primary music education from the perspectives of the learners, retrospective data were collected from former…
Descriptors: Memory, Music Education, Learning Experience, Elementary School Students
Gunnar Schwarz; Monique Kuonen – Journal of Chemical Education, 2023
We present a showcase of our experience with videos complementing analytical chemistry lectures to familiarize undergraduate students with instrumental element analysis. This includes a detailed account of how we planned, produced, and utilized a video to review the course content at the end of the semester. The analytical case study focused on…
Descriptors: Video Technology, Case Studies, Course Evaluation, Scientific Concepts
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Scheller, Daniel S. – Journal of Public Affairs Education, 2022
The general growth in public affairs programs offering hybrid and online courses to reach a wide variety of students, along with the necessity of doing so during a global health pandemic, calls for an investigation of best practices in teaching public affairs statistics and research-oriented courses. These courses often require the use of a…
Descriptors: Case Studies, Programming Languages, Statistics Education, Teaching Methods
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Prud'homme-Généreux, Annie; Gibson, J. Phil; Csikari, Melissa – Journal of College Science Teaching, 2019
"Cases are stories with a message. They are not simply narratives for entertainment. They are stories to educate" (Herreid, 1997, p. 92). By this definition, a case study is two things: a story and a strategy to drive learning. Although the story typically comes from a narrative purposefully written for the classroom, such as the case…
Descriptors: Science Instruction, Teaching Methods, Case Studies, Video Technology
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Hagerman, Michelle; Beach, Pamela; Cotnam-Kappel, Megan; Hébert, Cristyne – International Journal of E-Learning & Distance Education, 2020
In this article, we call for Canadian digital literacies researchers to invest in designs and research methods that centralise in-the-moment insights, embrace complexity, and that are informed by a deep commitment to authentic, ethical reciprocity that serves the communities in which our work is placed. We present three cases that offer multiple…
Descriptors: Foreign Countries, Technological Literacy, Educational Research, Research Methodology
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Leonida, Maria – Film Education Journal, 2021
This article explores the possibility of combining educational approaches to film and theatrical drama to enhance teachers' confidence in creative, transmedia and multidisciplinary approaches to learning. A detailed case study is explored -- a short teacher training event which utilised certain media literacy resources to inspire and familiarise…
Descriptors: Film Study, Theater Arts, Drama, Interdisciplinary Approach
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Asakura, Kenta; Bogo, Marion; Good, Bethany; Power, Roxanne – Journal of Social Work Education, 2018
Simulation, the use of trained actors as simulated clients, has gained empirical support as an effective teaching and assessment method in social work education. The associated costs involving the use of live simulation, however, often pose a barrier and prevent less resourced schools from implementing this pedagogical approach in the classroom.…
Descriptors: Teaching Methods, Counselor Client Relationship, Social Work, Video Technology
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Kim, Hee-Jeong – Education Sciences, 2021
Teacher professional learning occurs across various contexts. Previous studies on teacher learning and changes in practice have focused on either classroom contexts or learning communities outside of school, but have rarely investigated teacher learning across multiple contexts. Investigating teacher learning across the double contexts of…
Descriptors: Sociocultural Patterns, Case Studies, Middle School Teachers, Mathematics Teachers
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Zumthurm, Tizian; Krebs, Stefan – Paedagogica Historica: International Journal of the History of Education, 2022
Early in the COVID-19 pandemic, historians -- along with archivists and other stakeholders -- began to initiate digital memory banks, inviting members of the public to upload personal stories, pictures, videos, or other material connected to the pandemic and its impact on everyday life. This article describes how platforms from Western and Central…
Descriptors: COVID-19, Pandemics, Historians, Educational History
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Craig, Erin M.; Galbreath, Sydney; Sorey, Timothy; Ricketson, Derek – Journal of College Science Teaching, 2022
A growing number of Introductory Physics for Life Sciences courses have been developed to prepare biology, premedicine, and prehealth majors for cross-disciplinary connections between physical principles and biological systems. Many students find it challenging to apply idealized algebra-based general physics to more complex biological systems. A…
Descriptors: Case Studies, Biology, Science Instruction, Metabolism
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Hafner, Christoph A. – English Teaching, 2020
Digital media play an undeniably influential role in contemporary communication, facilitating new kinds of multimodal forms of representation. However, ELT pedagogy does not always take these multimodal aspects of communication into account in a systematic way. One pedagogical approach that has been developed for this purpose is 'multimodal…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Teaching Methods
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