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Bingham, Mindy – Childhood Education, 2023
While the author can see many ways that artificial intelligence can be used as an adult, a professional, and a business owner, she also realized what it was going to do for children who are learning their basic skills, such as how to write, how to work with numbers, how to think for themselves, and how to make considered choices. What would this…
Descriptors: Artificial Intelligence, Technology Uses in Education, Children, Cognitive Development
Yadav, Savita; Chakraborty, Pinaki – Childhood Education, 2022
As they develop, children become interested in and use increasingly diverse apps on devices such as smartphones. For more than a decade, pediatricians, developmental psychologists, and computer scientists like us have been studying children's ability to use smartphone apps and the positive and negative effects of doing so. In this article, the…
Descriptors: Children, Handheld Devices, Internet, Computer Software
Manoukian, Eileen – ZERO TO THREE, 2022
The eruption of the COVID-19 pandemic at the end of 2019 changed norms in human behavior and how business is conducted throughout the world. In this article, the author shares her experiences as a home-based child care provider during the COVID-19 pandemic. Multiple challenges and disruptions, which were faced at the onset of the pandemic, are…
Descriptors: Child Care, COVID-19, Pandemics, Barriers
Patrick Frierson – Montessori Life: A Publication of the American Montessori Society, 2024
Montessorians, with their long history of careful attention to children's developmental possibilities, can and should develop materials and pedagogical methods that can help children not merely use but master the technologies of the future. This does not mean putting a computer in the hands of every 3-year-old; quite the contrary. Rather, it means…
Descriptors: Montessori Schools, Montessori Method, Information Technology, Child Development
Veresov, Nikolai; Veraksa, Nikolay – Early Years: An International Journal of Research and Development, 2023
A body of research that investigates the social, cognitive and emotional effects of digital technologies on the development of children reports that digital technologies are limiting activities that connect children with people. On the other hand, there is a great amount of research on the positive role of digital play. However, digital games per…
Descriptors: Computer Games, Play, Early Childhood Education, Educational Technology
Majid, Ishfaq; Kouser, Shazia – Online Submission, 2020
Today's learners are growing up in such a world that not only contains but is currently shaped by information communication and technology. Information communication and Technology matters a lot in Early Childhood Care and Development as it influences the environment of the growing children. Not only environment, it directly affects the people who…
Descriptors: Early Childhood Education, Child Development, Child Care, Telecommunications
Neumann, Michelle M.; Herodotou, Christothea – Childhood Education, 2020
A recent report surveyed 3,154 families and showed that 80% of children age 0-7 use YouTube, and 59% use YouTube Kids. While most young children are likely using their parents' accounts, 11% have their own YouTube accounts and 16% have registered with the YouTube Kids app. On average, children spend 1.39 hours each weekday and 1.47 hours each…
Descriptors: Video Technology, Young Children, Computer Oriented Programs, Use Studies
Chanduvi, Jaime Saavedra; Jenkins, Robert; Dewan, Pragya; Reuge, Nicolas; Yao, Haogen; Alejo, Anna; Falconer, Aisling; Chakroun, Borhene; Chang, Gwang-Chol; Azevedo, João Pedro; Sánchez, Alonso; Giannini, Stefania; Brossard, Mathieu; Dreesen; Thomas; Bergmann, Jessica – UNICEF, 2022
Two years into the COVID-19 global pandemic, education has been seriously disrupted. In response to this crisis, the global priority remains to ensure every child is supported so they can return to school and catch up on lost learning. Recognizing the need to accelerate education recovery with urgent, at-scale action, this joint report by UNICEF…
Descriptors: COVID-19, Pandemics, Achievement Gains, School Holding Power
Emily C. Hanno; Ximena A. Portilla; JoAnn Hsueh – Child Development Perspectives, 2025
In this article, we adopt culturally relevant perspectives on developmental science that acknowledge and value the diversity of backgrounds and experiences of young children and their families to identify opportunities to advance the measurement of early childhood development. We focus on direct child assessments that can drive more equitable…
Descriptors: Young Children, Child Development, Equal Education, Evaluation Methods
Bilge Selçuk; Cansel Karakas; I?pek Tuncay; Beril Can – European Journal of Developmental Psychology, 2023
In this paper, we have a quick look at the profile of developmental research in terms of its study samples, and then turn our attention to the findings of research on the COVID-19 pandemic and climate change, suggesting a notable increase in the number of people experiencing significant economic difficulties and a widening gap between the wealthy…
Descriptors: Children, Disadvantaged Youth, Disadvantaged Environment, Developing Nations
Bowen, Maya; Mak, Sandra; Feng, Daphne; Alice, Wong – Childhood Education, 2020
Vietnam has been experiencing remarkable economic growth, which has brought about a mass urban migration. Despite the large number of young children, there is no public child care for children under 3 years old and public kindergartens are out of reach for many families because of high associated costs and residency status requirements. Given…
Descriptors: Foreign Countries, COVID-19, Pandemics, Urban Areas
Wartella, Ellen, Ed. – Society for Research in Child Development, 2019
The effects of using interactive media have been well studied among young children and adolescents but remain understudied for middle childhood (ages 6-12 years). Children and youth of this age comprise much of the pre-adult population that uses digital games and apps. The Every Student Succeeds Act says that states must give students access to…
Descriptors: Children, Preadolescents, Video Games, Computer Oriented Programs
Nermeen Dashoush – Childhood Education, 2024
When designing solutions for early learning, part of the process is clearly identifying a problem that impacts the wellbeing of young children that is both well-researched and in need of innovative solutions. However, with such a vast and complex field, identifying an issue to focus on can be difficult. The questions adults ask children have a…
Descriptors: Well Being, Early Childhood Education, Questioning Techniques, Inquiry
Radesky, Jenny S. – ZERO TO THREE, 2020
Children's digital media can now be characterized as an environment or space in which children interact with others (e.g., via videochat), learn new concepts (e.g., via educational content), or play and explore (e.g., through games and browsers). As such, it is important for caregivers, researchers, and policymakers to evaluate digital design in…
Descriptors: Computer Use, Young Children, Child Development, Design
Johansson, Jan-Erik – Global Education Review, 2022
How can we use Friedrich Froebel's play theory in order to analyze ECEC, Early Childhood Education and Care? Wolfgang Klafki builds his theory of categorical "Bildung" on Froebel's play theory, which presupposes the interaction between child, adult and content, as in the didactic triangle. Froebel's play theory was lost in the hands of…
Descriptors: Early Childhood Education, Child Care, Video Technology, Child Development