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Skeens, Lisa M. – National Youth-At-Risk Journal, 2017
Guided imagery is a valuable intervention strategy that can benefit children who are at risk for social, academic, and mental health problems. Guided imagery is a technique that employs imagination, emotions, and a spectrum of bodily senses (Naparstek, 1994). This particular technique can be applied in community and academic settings to help…
Descriptors: Counseling Techniques, At Risk Persons, Children, Visualization
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Pasko, Alexander; Adzhiev, Valery; Malikova, Evgeniya; Pilyugin, Victor – Journal of Information Technology Education: Innovations in Practice, 2013
Modern education technologies are destined to reflect the realities of a modern digital age. The juxtaposition of real and synthetic (computer-generated) worlds as well as a greater emphasis on visual dimension are especially important characteristics that have to be taken into account in learning and teaching. We describe the ways in which an…
Descriptors: Educational Technology, Computer Uses in Education, Models, Visual Aids
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Berube, Clair T. – TEACHING Exceptional Children Plus, 2007
The author employs Howard Gardner's Theory of Multiple Intelligences to frame a discussion about the abilities of children on the Autism spectrum. Since children possess special gifts in visual/spatial areas, an argument is made to support this ability instead of "correcting" it into a more "normal" range. References from Dr. Temple Grandin's life…
Descriptors: Multiple Intelligences, Autism, Visualization, Coping
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Pickover, Clifford A. – Journal of Educational Technology Systems, 1985
Focuses on use of computer-drawn faces to explore visualization in learning and for presenting multivariate data. Prior and new research are reviewed and future applications are discussed. "Autocorrelation-face," a graphics representation created from mathematical analysis of voice input, and its potential as a learning aid for the deaf are…
Descriptors: Adults, Cartoons, Children, Computer Graphics
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Lowery, Bennie R.; Knirk, Frederick G. – Journal of Educational Technology Systems, 1982
Discusses the impact and effects of many hours of interaction with computerized video games on the acquisition and development of spatial visualization skills and their relationship to mathematical and scientific aptitude. Sex differences in spatial ability and learning of spatial visualization skills are discussed, and references are listed. (EAO)
Descriptors: Adolescents, Children, Decision Making Skills, Mathematics Education