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Bacha, Jeffrey A. – Journal of Technical Writing and Communication, 2012
This article argues for the establishment of a usability process that incorporates the study of "words" and "word phrases." It demonstrates how semantically mapping a navigational taxonomy can help the developers of digital environments establish a more focused sense of functional meaning for the users of their digital designs.
Descriptors: Semantics, Navigation (Information Systems), Classification, User Needs (Information)
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Bernstein, Lynne – Volta Review, 1989
Design considerations for speech training systems include the types of information about speech to be used in training, whether acoustic or physiologic; and the use of models of speech production, whether partially perceptual and partially knowledge-based or explicit data-based models. A taxonomy of speech training systems is presented.…
Descriptors: Classification, Computer Oriented Programs, Computer System Design, Deafness
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Bates, Marcia J. – Journal of the American Society for Information Science, 1998
Discusses indexing and access to digital resources, especially on the Internet. Topics include subject searching versus indexing; multiple terms of access; folk classification; basic level terms; folk access; Bradford's Law; Zipfian distributions; vocabulary scalability; the Resnikoff-Dolby 30:1 Rule; domain-specific indexing; and implications for…
Descriptors: Access to Information, Classification, Design Requirements, Electronic Libraries
Cates, Ward Mitchell – 1996
The graphical user interface (GUI) has become something of a standard for instructional programs in recent years. One type of GUI is the metaphorical type. For example, the Macintosh GUI is based on the "desktop" metaphor where objects one manipulates within the GUI are implied to be objects one might find in a real office's desktop.…
Descriptors: Classification, Computer Graphics, Computer Interfaces, Computer Software Development
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Laaser, Wolfrom – Distance Education, 1986
Provides a rough classification of three basic design aspects of audiocassette production in a distance education framework: dramaturgical design; didactic functions or teaching objectives; and reciprocal relations to other media and students' activities. It is concluded that audiocassettes can be very effective and powerful when developed to…
Descriptors: Audiotape Cassettes, Classification, Design Requirements, Diagrams
Johnson, W. Lewis; And Others – 1983
Argues that a computer-based programming tutor for novice programmers needs to take into account not only the types and frequency of bugs found in the programs, but the intentions and knowledge state of the programmer. A first version of such a program was developed on the basis of the bug types found in a number of pencil-and-paper studies with…
Descriptors: Classification, Cognitive Processes, Computer Programs, Computer Science Education
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Kerr, Linda; MacLeod, Roddy – Library Hi Tech, 1997
Explains EEVL (Edinburgh Engineering Virtual Library), a gateway to Internet resources in engineering that was developed to improve access to networked engineering information for United Kingdom users. Design and implementation of the Web site, classification of resources, evaluation, use statistics, marketing, and future possibilities are…
Descriptors: Access to Information, Classification, Design Requirements, Electronic Libraries
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Peters, Vincent A. M.; Vissers, Geert A. N. – Simulation & Gaming, 2004
Debriefing is an important phase in using simulation games. Participants are invited to make a connection between experiences gained from playing the game and experiences in real-life situations. Thus, debriefing is the phase meant to encourage learning from the simulation game. Although design and practice of debriefing sessions should be aligned…
Descriptors: Games, Classification, Research Methodology, Training Methods
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Rodriguez-Artacho, Miguel; Verdejo Maillo, M. Felisa – Educational Technology & Society, 2004
This paper presents a reference framework to describe educational material. It introduces the PALO Language as a cognitive based approach to Educational Modeling Languages (EML). In accordance with recent trends for reusability and interoperability in Learning Technologies, EML constitutes an evolution of the current content-centered…
Descriptors: Learning Processes, Standards, Teaching Methods, Instructional Materials