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Feurzeig, Wallace; Papert, Seymour A. – Interactive Learning Environments, 2011
Formal mathematical methods remain, for most high school students, mysterious, artificial and not a part of their regular intuitive thinking. The authors develop some themes that could lead to a radically new approach. According to this thesis, the teaching of programming languages as a regular part of academic progress can contribute effectively…
Descriptors: Mathematics Education, Programming Languages, Academic Achievement, Heuristics
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Zock, M.; And Others – Computers and the Humanities, 1989
Describes a computer program under development that is to be used as a tool for theory builders, teachers, and students in language learning. This is an interactive program and not only helps the learning of a language but also provides analysis on how language is learned. Questions if computers learn. (GG)
Descriptors: Cognitive Development, Cognitive Psychology, Cognitive Style, Computer Assisted Instruction
Slotnick, Robert S. – Collegiate Microcomputer, 1989
Discusses the implementation of interactive educational software that was designed to enhance critical thinking, scientific reasoning, and problem solving in a university psychology course. Piagetian and computer learning perspectives are explained; the courseware package, PsychWare, is described; and the use of heuristics and algorithms in…
Descriptors: Algorithms, Cognitive Development, Computer Assisted Instruction, Courseware
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Koehler, Matthew J.; Lehrer, Richard – Journal of Educational Computing Research, 1998
Describes the design of a hypermedia tool for helping preservice teachers learn about the growth and development of children's mathematical reasoning based on research in cognitive science, and discusses results of an experiment that used single-subject methodology to compare preservice teachers' learning with the hypermedia tool versus learning…
Descriptors: Children, Cognitive Development, Cognitive Processes, Comparative Analysis
Winn, William; Bricken, William – 1992
Virtual Reality (VR) is a computer generated, multi-dimensional, inclusive environment that can build axioms of algebra into the behavior of the world. This paper discusses the use of VR to represent part of the algebra curriculum in order to improve students' classroom experiences in learning algebra. Students learn to construct their knowledge…
Descriptors: Algebra, Cognitive Development, Computer Assisted Instruction, Concept Formation
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Squires, David – Physics Education, 1987
Addresses concerns related to how educational software can be designed to accommodate a constructivist approach to learning. Describes features of software which are consistent with a constructivist view and cites examples of physics materials which are appropriate. (ML)
Descriptors: Cognitive Development, Cognitive Processes, Computer Assisted Instruction, Computer Uses in Education
Buzolich, Marilyn Jean – 1986
The paper discusses the use of computer technology with severely physically disabled children to facilitate sensory-motor development and enable acquisition of the cognitive prerequisites for augmentative communication. Following a discussion of theoretical perspectives on communicative and cognitive development, the characteristics of children…
Descriptors: Case Studies, Cerebral Palsy, Cognitive Development, Communication (Thought Transfer)