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Hung, Woei – New Directions for Adult and Continuing Education, 2013
Knowledge application and transfer is one of the ultimate learning goals in education. For adult learners, these abilities are not only beneficial but also critical. The ability to apply knowledge learned from school is only a basic requirement in workplaces. In this ever-changing world, the ability to near and far transfer knowledge is the skill…
Descriptors: Transfer of Training, Problem Based Learning, Adult Education, Cognitive Processes

Linn, Marcia C. – Journal of the American Society for Information Science, 1996
Discusses cognition and distance learning, reviews recent research on instruction to help designers create courses that transform passive students into autonomous learners, and describes the scaffold knowledge integration framework and uses it to interpret current approaches to distance learning. (110 references) (Author/LRW)
Descriptors: Cognitive Processes, Design Requirements, Distance Education, Higher Education

Heeren, Elske; Collis, Betty – Journal of Educational Multimedia and Hypermedia, 1993
Discusses telecommunications-supported cooperative learning environments for distance education. Topics addressed include computer-mediated communication; computer-supported cooperative work; distributed learning environments; frameworks for supporting telecooperation, including cognitive processes, social processes, and managerial processes; and…
Descriptors: Administration, Cognitive Processes, Concept Mapping, Cooperative Learning
Shah, Priti; Freedman, Eric G. – Journal of Educational Computing Research, 2003
Static, animated, and interactive visualizations are frequently used in electronic learning environments. In this article, we provide a brief review of research on visuospatial cognition relevant to designing e-learning tools that use these displays. In the first section, we discuss the possible cognitive benefits of visualizations consider used…
Descriptors: Design Requirements, Visual Aids, Educational Environment, Electronic Equipment
Woolf, Beverly; McDonald, David D. – AEDS Monitor, 1985
Description of several computerized tutoring systems is organized around types of knowledge any tutor must possess--subject area, student's information, and how to teach and communicate. Data and control structures of Meno-tutor are described to illustrate use of artificial intelligence to model the student, a domain, and teaching strategies. (MBR)
Descriptors: Artificial Intelligence, Cognitive Processes, Communication (Thought Transfer), Design Requirements
Cole, Michael; And Others – 1983
A group of American and Japanese psychologists, anthropologists, linguists, and computer scientists gathered at the University of California, San Diego, to exchange ideas on models of joint problem solving and their special relevance to the design and implementation of computer-based systems of instruction. Much of the discussion focused on…
Descriptors: Artificial Intelligence, Cognitive Processes, Cooperation, Design Requirements
Montague, William E. – 1982
In most existing computer assisted instruction (CAI), the nature of the instruction would not actually require a computer. Text is presented and read, questions are asked, and then materials are presented or reviewed depending on students' answers. There are two problems with this approach: computer capabilities for interactive task simulation are…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Graphics, Computer Programs
Derry, Sharon J. – 1984
Attempts to train learning strategies have not produced marked or lasting increases in academic IQ, probably because current training models fail to recognize the evolutionary nature of strategies acquisition. Empirical and theoretical evidence supports an incidental learning model, which engineers the instructional environment following study…
Descriptors: Basic Skills, Cognitive Processes, Computer Assisted Instruction, Design Requirements
Cornell, Richard; Bailey, Dan – 1996
Virtual Reality (VR) is a new medium which allows total stimulation of one's senses through human/computer interfaces. VR has applications in training simulators, nano-science, medicine, entertainment, electronic technology, and manufacturing. This paper focuses on some current and potential problems of virtual reality and virtual environments…
Descriptors: Appropriate Technology, Cognitive Processes, Computer Games, Computer Interfaces
Glynn, Shawn M.; Britton, Bruce K. – Educational Technology, 1984
Discusses cognitive processes readers engage in when comprehending instructional text and identifies familiar devices utilized by authors of instructional materials to support each of these processes. Included are appropriate vocabulary and sentence syntax use for intended audience; listing instructional objectives; and use of hierarchical…
Descriptors: Advance Organizers, Cognitive Processes, Cues, Design Requirements
Schwen, Thomas M.; And Others – Educational Technology, 1993
Discusses the concept and design of an enriched learning and information environment that was originally developed at Indiana University in partnership with AT&T (American Telephone and Telegraph). Topics addressed include constructivism, cognitive tools, representing expert behavior, apprenticeship, technological tools, information tools,…
Descriptors: Apprenticeships, Cognitive Processes, Computer System Design, Constructivism (Learning)
Johnson, W. Lewis; And Others – 1983
Argues that a computer-based programming tutor for novice programmers needs to take into account not only the types and frequency of bugs found in the programs, but the intentions and knowledge state of the programmer. A first version of such a program was developed on the basis of the bug types found in a number of pencil-and-paper studies with…
Descriptors: Classification, Cognitive Processes, Computer Programs, Computer Science Education

Moran, Thomas P., Ed.; And Others – Human-Computer Interaction, 1985
Individual papers discussing various facets of human relationships with interactive computer systems present an analysis of direct manipulation interfaces; discuss notion of conceptual models shared by system and user and propose a design methodology for delivering models to users; and address the intelligibility of systems and importance of…
Descriptors: Change Agents, Cognitive Processes, Computer Software, Design Requirements
McLoughlin, Catherine; Oliver, Ron – Australian Journal of Educational Technology, 2000
Considers cultural diversity in Web design and traces the design processes involved in the development of an online learning environment for indigenous Australian learners entering university. Highlights include culture, constructivist learning and situated cognition; cultural pluralism in instructional design; and ten design principles for…
Descriptors: Case Studies, Cognitive Processes, Computer Assisted Instruction, Constructivism (Learning)
Hung, David; Tan, Seng Chee; Cheung, Wing Sum; Hu, Chun – Educational Technology & Society, 2004
In this paper, we suggest that case-based resources, which are used for assisting cognition during problem solving, can be structured around the work of narratives in social cultural psychology. Theories and other research methods have proposed structures within narratives and stories which may be useful to the design of case-based resources.…
Descriptors: Educational Strategies, Problem Solving, Story Telling, Citizenship Education