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Saunders, Colin P.; Bennett, Jennifer A. – Educational Media and Technology Yearbook, 2019
This chapter provides an overview on how the use of Virtual Reality apps and related activities enhanced student learning in conjunction with a low-tech, team-based, active learning assessment. Our approach for integrating emerging immersive technology in a Cell Biology class, a first of its kind at Otterbein University in Westerville, Ohio, was…
Descriptors: Computer Simulation, Computer Oriented Programs, Active Learning, Educational Technology
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Larnder, Chris I. – Physics Teacher, 2021
Today's students are increasingly immersed in a landscape of screens and handheld digital devices through which a good deal of their interactions with the world around them are mediated. Physics educators, meanwhile, continue to rely on traditional human interactions with the physical world, such as sliding down a ramp or throwing a baseball, in…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Peripherals
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OConnell, Jake; Frydenberg, Mark – Information Systems Education Journal, 2019
Estimote Bluetooth Low Energy (BLE) beacons deployed throughout a university campus enabled the creation of interactive tours for prospective and accepted students at Fall and Spring open house events. By configuring their mobile devices with an app to detect the beacons' signals, participants could view webpages containing information based on…
Descriptors: College Bound Students, College Students, Telecommunications, Handheld Devices
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Sher, Keren Ben-Tov; Levi-Keren, Michal; Gordon, Goren – Educational Technology Research and Development, 2019
In the information age, where all answers are just a click away, curiosity, the intrinsic drive to learn, becomes of paramount importance. How easy is it to prime for curiosity and what are its effects? What simple interventions can be used to enable curiosity-driven behaviors? We have conducted a large-scale study to address these questions,…
Descriptors: Personality Traits, Priming, College Students, Computer Oriented Programs
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Leigh Jin; Tai-Yin Chi; Brenda Mak – Journal of Information Systems Education, 2024
This paper presents the Screencast-Based Assessment Technique (SBAT) for a mobile app development curriculum in the information systems discipline. SBAT was implemented as a midterm take-home exam in which students design and develop an app project based on their own interests, passions, or ambitions. In addition to coding, students must create…
Descriptors: Technology Uses in Education, Computer Oriented Programs, Handheld Devices, Computer Software
Al-Jarf, Reima – Online Submission, 2020
The article shows the advantages of using mobile Apps in language learning, types of language learning Apps, how to search for language Apps, criteria for selecting mobile language Apps, instructional stages with mobile Apps, the instructor's role and some implications for teaching and learning with mobile Apps.
Descriptors: Handheld Devices, Computer Oriented Programs, English (Second Language), Second Language Learning
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Jain, Dipika; Chakraborty, Pinaki; Chakraverty, Shampa – Journal of Educational Technology Systems, 2018
Smartphone apps have lately emerged as a potent instructional aid for teaching engineering courses. Teaching engineering courses often involve explaining complex problems that require creative solutions to students who are typically tech-savvy. This article reviews 10 smartphone apps that have been developed to teach engineering courses. The apps…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Plunkett, Kyle N. – Journal of Chemical Education, 2019
This paper provides two demonstrations of how Augmented Reality (AR), which is the projection of virtual information onto a real-world object, can be applied in the classroom and in the laboratory. Using only a smart phone and the free HP Reveal app, content rich AR notecards were prepared. The physical notecards are based on Organic Chemistry I…
Descriptors: Computer Simulation, Educational Technology, Handheld Devices, Computer Oriented Programs
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Kaufmann, Daniel A. – Journal of Instructional Research, 2018
This article presents a reflective account of how gamification can help students overcome complex academic challenges, such as those involved in the dissertation process and other elements of higher learning. Gamification has been shown across multiple levels of academic instruction to have a positive impact on task completion by augmenting the…
Descriptors: Educational Benefits, Games, Online Courses, Electronic Learning
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Gobel, Peter; Kano, Makimi – International Association for Development of the Information Society, 2018
PeerEval is a mobile app created for evaluating student presentations. This paper covers the rationale for creating such an app, the features of the app, and the benefits for both teachers and students. The details and initial findings of ongoing research into the efficacy of PeerEval will be briefly discussed. [For the complete proceedings, see…
Descriptors: Peer Evaluation, Telecommunications, Handheld Devices, Computer Oriented Programs
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Wong, Wilson; Pepe, James; Englander, Irv – Information Systems Education Journal, 2017
Information systems capstone projects aim to prepare students for what they will encounter in the industry after graduation. Corporate application development is often a complex endeavor that requires coordination between related products. For example, software development in the mobile application sector may require a coordinated parallel…
Descriptors: Telecommunications, Handheld Devices, Information Systems, Teaching Methods
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Colombi, Erika; Knosp, Suzanne – Journal of Dance Education, 2017
As a result of easier access to and functionality of the Internet, online course management systems (CMSs) began to be developed in the mid-1990s. These technological tools were created to fill a need in the growing field of teaching through online courses.Most notable of these course tools are Blackboard (2015) and Desire2Learn (1999). Both of…
Descriptors: Dance Education, Electronic Learning, Online Courses, Internet
Rogers, Gary; Ashford, Tina – Association Supporting Computer Users in Education, 2015
This paper will discuss some assignments using freeware/shareware instructors can find on the Web to use to provide students with hands-on experience in this arena. Also, the college, Palm Beach State College, via a grant with the U.S. Department of Labor, has recently purchased a unique cyber security device that simulates cyber security attacks…
Descriptors: Computer Security, Computer Software, Assignments, College Students
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Rosenthal, Maura B.; Eliason, Susan K. – Journal of Physical Education, Recreation & Dance, 2015
In response to an iPad initiative at a mid-sized New England university, all faculty, junior and senior undergraduates, and graduate students were required to have iPads by the first day of class in the fall semester of 2013. Goals of the initiative focused on preparing future teachers to use the iPad as a teaching and learning tool so they could…
Descriptors: College Students, College Faculty, Physical Education, Higher Education
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Bowen, Kyle; Thomas, Andrea – Change: The Magazine of Higher Learning, 2014
Digital Badges--icons that can represent skills and achievements at a more fine-grained level than a degree--give colleges and universities a new way to document learning outcomes and to map the pathways students follow to earn a degree. They also provide a common currency to denote learning outcomes and give employers a visual representation and…
Descriptors: Higher Education, College Students, Computer Oriented Programs, Educational Technology
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