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Kendall, Chadwin T.; Yates, R. Rhett C. – Journal of Instructional Pedagogies, 2023
Advanced regional jet simulators, specifically the Bombardier and Embraer series, have grown in popularity within the collegiate aviation world over the last two decades. Curricular and program applications for these simulators made way for improvements to advanced systems and crew resource management (CRM) courses, academic research, and student…
Descriptors: Curriculum Development, Curriculum Implementation, Capstone Experiences, Aviation Education
Exploring Simulation for Immersive Learning Experiences in the Digital, Open, and Distance Classroom
Dewi Amat Sapuan; Josephine Ie Lyn Chan – Journal of Learning for Development, 2024
Simulation-based learning has the potential to foster a transformative learning culture within the Open and Distance Learning (ODL) environment. This report is based on a research project, integrating a simulation into a digital ODL classroom, conducted in Wawasan Open University, an ODL university in Malaysia. The report highlights how a…
Descriptors: Computer Simulation, Educational Technology, Distance Education, College Students
Filanovich, Anton; Povzner, Alexander – Physics Teacher, 2021
In this article, we report on the experience of implementing a virtual laboratory complex used in a general physics course, studied by students of technical and natural science specializations at Ural Federal University. We consider the possible use of virtual labs in three directions: in-person classes in the laboratory, conducting in a remote…
Descriptors: Computer Simulation, Physics, College Students, Foreign Countries
Udeozor, Chioma; Chan, Philippe; Russo Abegão, Fernando; Glassey, Jarka – International Journal of Educational Technology in Higher Education, 2023
Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and educational digital games offer many benefits to teaching and learning. With their potential to immerse learners in realistic environments and facilitate higher-order cognitive learning, these technologies could be used to complement current classroom…
Descriptors: Educational Technology, Computer Simulation, Computer Games, Evaluation Methods
Amber Sewell – International Journal of Designs for Learning, 2023
This instructional design case describes the author's process for creating an augmented reality learning experience for library instruction at an academic library. With no budget, no team, and little experience with this type of technology, this design case describes the development of an instructional design utilizing emerging technologies. It…
Descriptors: Computer Simulation, Academic Libraries, Library Instruction, Educational Technology
Jessica M. Parks; Sheri Worthy – Journal of Family and Consumer Sciences, 2023
Family and consumer sciences (FCS) is an interdisciplinary field in which professionals, regardless of their specialty area, will most likely need to interact with individuals and families in poverty. Several tools are available to help instructors teach college students about poverty. The Community Action Poverty Simulation (CAPS) has been widely…
Descriptors: Computer Simulation, Family and Consumer Sciences, Poverty, College Students
McEneaney, John; Morsink, Paul – Journal of Learning Analytics, 2022
Learning analytics (LA) provides tools to analyze historical data with the goal of better understanding how curricular structures and features have impacted student learning. Forward-looking curriculum design, however, frequently involves a degree of uncertainty. Historical data may be unavailable, a contemplated modification to curriculum may be…
Descriptors: Curriculum Design, Learning Analytics, Educational Change, Computer Software
Felix Averbeck; Simon Leifeling; Katja Müller; Thomas Schoenfelder – Electronic Journal of e-Learning, 2024
The use of virtual reality and 360° videos has been little researched so far, especially in social work studies and teaching. The reasons for this are the low prevalence of VR headsets in social work courses and the fundamental technological deficit in social work, which means the lack of clear causal chains within it. Professionals must adapt…
Descriptors: Computer Simulation, Computer Uses in Education, Video Technology, Social Work
Trofimova, Ellina; Asgharzadeh Kangachar, Shahla; Weynberg, Karen D.; Willows, Robert D.; Jaschke, Paul R. – Biochemistry and Molecular Biology Education, 2023
With the global increase of infections caused by antibiotic-resistant bacterial strains, there is an urgent need for new methods of tackling the issue. Genomic analysis of bacterial strains can help to understand their virulence and antibiotic resistance profile. Bioinformatic skills are in great demand across the biological sciences. We designed…
Descriptors: Genetics, Science Instruction, Microbiology, Information Science
Jason K. McDonald; Jonathan Balzotti; Melissa Franklin; Jessica Haws; Jamin Rowan – International Journal of Designs for Learning, 2023
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the…
Descriptors: Computer Simulation, Program Design, Program Development, Barriers
Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
Hua, Amy K.; Lakey, Pascale S. J.; Shiraiwa, Manabu – Journal of Chemical Education, 2022
This paper presents MATLAB user interfaces for two multiphase kinetic models: the kinetic double-layer model of aerosol surface chemistry and gas--particle interactions (K2-SURF) and the kinetic multilayer model of aerosol surface and bulk chemistry (KM-SUB). Each interface has simple and user-friendly features that allow undergraduate and…
Descriptors: Chemistry, Science Instruction, Computer Interfaces, Kinetics
Nathan R. Prestopnik – International Journal of Designs for Learning, 2024
"Ghosts of the Argonne" is an interactive virtual reality (VR) recreation of the World War 1 (WW1) M1897 "French 75" field artillery gun, intended to teach learners about WW1 and its impact on the world, the role of artillery and artillerymen in this war, and the stories of real soldiers who served. The "Ghosts of the…
Descriptors: College Faculty, College Students, Computer Simulation, History Instruction
Vasiliadou, Rafaela – Biochemistry and Molecular Biology Education, 2020
Coronavirus (COVID-19) disease is an emerging situation that brought challenges to all sectors, including academia and research. Undergraduate and postgraduate students in biochemistry and molecular biology have been affected significantly due to the recent laboratory closures. Experiments have been suspended for long causing extreme stress to the…
Descriptors: Computer Simulation, Science Laboratories, Laboratory Experiments, COVID-19
Quesada, Víctor – Biochemistry and Molecular Biology Education, 2020
The recent COVID-19 pandemic has led to widespread lock-down strategies that force universities to perform all educational activities remotely. In this context, laboratory lessons pose a significant challenge. Here, I present an on-line tool that simulates the kinetics of chemical reactions. Enzymatic mechanisms can be easily modeled and followed…
Descriptors: Computer Simulation, Science Laboratories, Distance Education, College Students