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Bayley, Tiffany; Hurst, Ada – Decision Sciences Journal of Innovative Education, 2018
The design of balanced assembly lines, especially when considering workforce, material, and cycle time factors, is an important managerial decision-making activity in manufacturing firms. Numerous active learning activities are available to assist instructors in teaching assembly line balancing to students. While effective in improving student…
Descriptors: Active Learning, Blended Learning, Manufacturing, Manufacturing Industry
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Hamel, Marie-Josee; Caws, Catherine – CALICO Journal, 2010
This article discusses CALL development from both educational and ergonomic perspectives. It focuses on the learner-task-tool interaction, in particular on the aspects contributing to its overall quality, herein called "usability." Two pilot studies are described that were carried out with intermediate to advanced learners of French in two…
Descriptors: Tests, Interaction, Pilot Projects, French
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Prince, Christopher G. – Infant and Child Development, 2008
Developmental robotics has forwarded a range of models of development and behaviours. With the variety of systems that have been created, and with some of these approximating prominent human behaviours (e.g. joint attention, word learning, imitation), one may argue that developmental robotics has started to go past robotic models of earwigs…
Descriptors: Robotics, Experiments, Infants, Child Development
Reilly, Susan S.; Roach, John W. – Educational Technology, 1986
Compares the five classic graphic design principles used to construct visual messages--proportion, sequence, emphasis, unity, and balance--with relevant human factors research findings. Compiled by Williges and Williges (1981) these findings focus on the structuring of information for visual displays in interactive environments. (MBR)
Descriptors: Comparative Analysis, Computer Software, Design Requirements, Graphic Arts