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Showing 1 to 15 of 59 results Save | Export
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Melissa LaDuke; Thomas Pike – Assessment Update, 2025
A core challenge for any organization is to create highly functioning teams that creatively and effectively find solutions to complex challenges. The authors propose the foundation of creating such teams is for the team to develop a shared understanding of the requisite knowledge of everyone on the team and then recombine that knowledge to find…
Descriptors: Inclusion, Organizational Culture, Teamwork, Competition
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Stroud, Mark – Journal of Education for Business, 2023
The purpose of this article is to provide guidance for instructors who wish to develop a course associated with student participation in the College Fed Challenge (CFC), an academic competition designed to test students' knowledge of current economic events and monetary policy. We eschew a lecture-only methodology and use small-group and…
Descriptors: Current Events, Economics, Monetary Systems, Cooperative Learning
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Çulha, Davut – Journal of Educational Technology and Online Learning, 2021
Blockchain, which is a disruptive technology, affects many technologies, and it will affect many other technologies. Main property of blockchain technologies is assuring trust without central authorization. This is achieved through immutable data and decentralization. Moreover, blockchain is founded on the principles of cryptography, which…
Descriptors: Competition, Teaching Methods, Programming, Technology
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Spates, Stephen A. – Communication Teacher, 2022
Organizational communication has concepts and processes that can be difficult to absorb. Using gamification as a pedagogical strategy, a semester-long project is developed to help students learn through application. The Bear Cave is a class-wide competition where students create an organization and seek a fictional investment of $1,000,000. In…
Descriptors: Organizational Communication, Game Based Learning, Competition, Cooperative Learning
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Fung Chi Tuen – Teaching Science, 2024
Entrepreneurial science emerged out of universities such as Massachusetts Institute of Technology (MIT) over the past 30 years where connectivity between universities, industry and government has given rise to significant successes in basic and applied sciences (Etzkowitz, 2002). Entrepreneurial education comprises entrepreneurship and enterprise…
Descriptors: STEM Education, Entrepreneurship, Competition, Skill Development
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Gibbons, Deborah E.; Freeman, Michael – Decision Sciences Journal of Innovative Education, 2022
Multirole online games offer advantages for learning in business schools, as students process information and coordinate with others while pursuing measurable goals. Gaming environments can be complex, and the choices and timing of players' actions may have long-term effects on the state of the game. Team members practice communication skills as…
Descriptors: Decision Making, Group Dynamics, Computer Games, Educational Games
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Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
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McCauley, Kelly Davis – Management Teaching Review, 2021
The Arena activity is an in-class, experiential learning exercise that requires student teams to navigate and assist a blindfolded team member through a maze-like setting. The goal of the activity is to seek and find all of the team's assigned objects. However, only the blindfolded team member can collect these objects in The Arena. This activity…
Descriptors: Teamwork, Communication Skills, Teaching Methods, Management Development
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Moore, Leigh; Campbell, Narelle – Student Success, 2020
This practice report describes how escape rooms have been used by one Australian university to successfully engage with high-school students who reside in areas of relative socio-educational disadvantage. We discuss how the escape room approach aligns with Lizzio's "Five Senses of Success" and offer recommendations for further use and…
Descriptors: High School Students, Games, Educationally Disadvantaged, Economically Disadvantaged
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Paiva, Victor T. C.; Parma, Eduardo; Buffon, Regina – Journal of Chemical Education, 2020
For the past 10 years, the Virtual Tournament of Chemistry, TVQ, has been held in Brazil, engaging high school students with challenging questions that require cooperation, effort, and a literature search, while exploring the advantages of the Internet as a tool for self-instruction. The tournament has worked both as a way of narrowing the gap…
Descriptors: High School Students, Grade 10, Independent Study, Internet
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James, Robin – Primary Science, 2018
In this article, Robin James describes the Sand Yacht Challenge. The race took place on sand between small, wind-powered land yachts made by groups of children from four local schools. The project provided a term of collaborative opportunities at the designing and testing stage, followed by a competition when the students raced them. It was…
Descriptors: Elementary School Science, Elementary School Students, Science Activities, Student Developed Materials
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Hlioui, Fedia; Aloui, Nadia; Gargouri, Faiez – International Journal of Web-Based Learning and Teaching Technologies, 2021
Nowadays, the virtual learning environment has become an ideal tool for professional self-development and bringing courses for various learner audiences across the world. There is currently an increasing interest in researching the topic of learner dropout and low completion in distance learning, with one of the main concerns being elevated rates…
Descriptors: At Risk Students, Withdrawal (Education), Dropouts, Distance Education
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Tallone, Laura; Ribeiro, Sandra; Albuquerque, Alexandra – Language Learning in Higher Education, 2023
In past years, translation education has shifted from a "transmissionist approach" to the unchallenged use of collaborative learning, with extensive recourse to teamwork and Project-based Learning. Students are encouraged to develop their translation and interpersonal skills in collaborative environments, focusing on translation as a…
Descriptors: Translation, Cooperative Learning, Language Processing, Professional Personnel
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DiNapoli, Joseph – Australian Mathematics Teacher, 2018
This article describes the implementation of a collaborative--competative pedagogy in a Year 10 class and the productive motivational outcomes that followed.
Descriptors: Secondary School Mathematics, Secondary School Students, Mathematics Instruction, Teaching Methods
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McMahon, Debbie – Childhood Education, 2020
For many educators, the inspiration to teach comes from a desire to make a positive difference in students' lives. As they seek to guide students toward their big goals through trying times, teachers need resources that strengthen social and emotional skills. Facing this very challenge, Allison Silverman, a teacher at Port Chester Middle School in…
Descriptors: Leadership Training, Program Descriptions, Social Change, Competition
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