NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Type
Reports - Descriptive18
Journal Articles17
Speeches/Meeting Papers1
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 18 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mentzer, Kevin; Galante, Zachary; Frydenberg, Mark – Information Systems Education Journal, 2022
Organizations are keenly interested in data gathering from websites where discussions of products and brands occur. This increasingly means that programmers need an understanding of how to work with website application programming interfaces (APIs) for data acquisition. In this hands-on lab activity, students will learn how to gather data from…
Descriptors: Prediction, Competition, Music, Data Analysis
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Çulha, Davut – Journal of Educational Technology and Online Learning, 2021
Blockchain, which is a disruptive technology, affects many technologies, and it will affect many other technologies. Main property of blockchain technologies is assuring trust without central authorization. This is achieved through immutable data and decentralization. Moreover, blockchain is founded on the principles of cryptography, which…
Descriptors: Competition, Teaching Methods, Programming, Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Parent, Simon; Iatauro, Sara – LEARNing Landscapes, 2019
The 2018 edition of RoboCup allowed young people from "Centre de formation en entreprise et récupération (CFER) de Bellechasse" to demonstrate their skills in programming and robotics. In this school, as in many schools, the use of technology is a particularly effective learning tool, especially for students facing challenges. The…
Descriptors: Robotics, Inclusion, Programming, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rubleske, Joseph; Fletcher, Travis; Westerfeld, Brett – Journal of Instructional Pedagogies, 2020
Electronic sports (e-sports) can be defined as digital games played competitively for an audience (Hodge et al., 2017). With a global consumer base of roughly 450 million people and projected 2019 revenues of US$1.1 billion, the e-sports industry continues to grow (Pannekeet, 2019). Behind this growth is a thriving ecosystem which includes…
Descriptors: Computer Games, Athletics, Data Collection, Data Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Curley, Brenna; Peterson, Anna – Journal of Statistics and Data Science Education, 2022
In this article, we outline several activities revolving around soccer players who participated in the 2018 FIFA World Cup and 2019 FIFA Women's World Cup. Classroom activities are described from different perspectives, useful for a range of different statistics courses. In a first semester probability theory course, students investigate the…
Descriptors: Team Sports, Competition, Teaching Methods, Data Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Shansky, Carol L. – Journal of Historical Research in Music Education, 2020
Once referred to as "the most maligned musical instrument on earth," the harmonica holds an important historical place in music education as an instrument around which bands were formed, solo and ensemble competitions were held, and in some cases, careers were born. Much of this activity centered itself on city recreation programs as…
Descriptors: Music, Music Activities, Musical Instruments, Music Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Davari, Sadegh; Perkins-Hall, Sharon; Abeysekera, Krishani – International Association for Development of the Information Society, 2017
There is a shortage of STEM (Science, Technology, Engineering and Mathematics) educated workforce in the US, especially among minority and underrepresented groups. Recruiting and retaining STEM majors has been a major problem for universities and community colleges for many years. The Computer Science department of University of Houston-Clear Lake…
Descriptors: Student Recruitment, Academic Persistence, Majors (Students), STEM Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Barry, Adam E.; Piazza-Gardner, Anna K. – Journal of Health Education Teaching, 2012
This teaching idea presents a heuristic example using reality television as a tool for applying health behavior theory. It utilizes The Biggest Loser (TBL) to provide "real world" cases depicting how individuals progress through/experience the Transtheoretical Model (TTM). Observing TBL contestants provides students practice grounding…
Descriptors: Teaching Methods, Health Education, Programming (Broadcast), Models
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Grigorova, Katalina; Hristova, Plamenka – Informatics in Education, 2010
The authors underline their opinion that it is preferable to organise the extracurricular education on city level instead of forming autonomous school groups. Putting together students from different schools forces them to share their knowledge and programming techniques. All this helps them get familiar with new practices and experience and…
Descriptors: Information Science, Programming, Extracurricular Activities, Academically Gifted
Peer reviewed Peer reviewed
Direct linkDirect link
Weddell, Melissa S. – Schole: A Journal of Leisure Studies and Recreation Education, 2011
In developing a more student centered and engaging approach to teaching an introductory tourism course, the reality television show "The Amazing Race" was incorporated into the curriculum. Students integrate book chapters and class lectures into researching how locations create tourism destinations through a series of ten weekly assignments. The…
Descriptors: Assignments, Tourism, Television, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Correll, N.; Wing, R.; Coleman, D. – IEEE Transactions on Education, 2013
This paper describes a one-year introductory robotics course sequence focusing on computational aspects of robotics for third- and fourth-year students. The key challenges this curriculum addresses are "scalability," i.e., how to teach a robotics class with a limited amount of hardware to a large audience, "student assessment,"…
Descriptors: Introductory Courses, Robotics, Course Descriptions, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Van Name, Barry – Tech Directions, 2012
There is a battlefield where no quarter is given, no mercy shown, but not a single drop of blood is spilled. It is an arena that witnesses the bringing together of high-tech design and manufacture with the outpouring of brute force, under the remotely accessed command of some of today's brightest students. This is the world of battling robots, or…
Descriptors: Females, Engineering, Computer Assisted Design, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Moreno, Julian – Educational Technology & Society, 2012
The aim of this paper is to describe a digital game with an educational purpose in the subject of computer programming, which enables students to reinforce and improve their abilities on the concepts of sequencing, defined iteration and nesting. For its design, a problem solving approach was followed and a score comparing mechanism was implemented…
Descriptors: Foreign Countries, Computer Games, Educational Games, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Georgouli, Katerina; Guerreiro, Pedro – International Journal on E-Learning, 2011
This paper presents the successful integration of the evaluation engine of Mooshak into the open source learning management system Claroline. Mooshak is an open source online automatic judge that has been used for international and national programming competitions. although it was originally designed for programming competitions, Mooshak has also…
Descriptors: Foreign Countries, Electronic Learning, Programming, Internet
Previous Page | Next Page »
Pages: 1  |  2