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Chang, Li-Jie; Yang, Jie-Chi; Chan, Tak-Wai; Yu, Fu-Yun – Innovations in Education and Teaching International, 2003
Describes the design of an online competitive learning environment that involved three basic competitive forms and 16 competitive activities to stimulate student motivation. Explains "Joyce", a system in which users can compete with either a computer agent or via the Internet. (Author/LRW)
Descriptors: Competition, Educational Games, Internet, Learning Activities
Peer reviewed Peer reviewed
Champine, George A. – Journal of the Society of Research Administrators, 1991
Project Athena is a $100 million, eight-year project to install a large network of high performance computer work stations for education and research at the Massachusetts Institute of Technology (MIT). Organizational, legal, and administrative aspects of the project allow two competitors (Digital Equipment Corporation and IBM) to work together…
Descriptors: Competition, Computer Networks, Computer Oriented Programs, Computer System Design
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Bondarook, Nina – Interpersonal Computing and Technology, 1995
Describes the strategies used to develop the "Seattle Times Extra," an online bulletin board service, and outlines some of the challenges that the introduction of this two-way computerized medium brought to the company and the newspaper. Discussion includes issues of competition, content development, technical support, finances, marketing, union…
Descriptors: Competition, Computer Mediated Communication, Dial Access Information Systems, Electronic Mail