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Ivan, Ramona; Glonti, Madalina – Romanian Review of Geographical Education, 2019
In order to increase students' participation in learning activities, a significant role is played by the use of the computer in Geography lessons. The efficiency of computer-assisted learning involves correlation between several essential factors: the quality of online platforms and educational software, the use of appropriate teaching strategies…
Descriptors: Geography, Geographic Information Systems, Computer Assisted Instruction, Student Participation
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Falcao, Taciana Pontual; Price, Sara – International Journal of Computer-Supported Collaborative Learning, 2011
Tangible technologies and shared interfaces create new paradigms for mediating collaboration through dynamic, synchronous environments, where action is as important as speech for participating and contributing to the activity. However, interaction with shared interfaces has been shown to be inherently susceptible to peer interference, potentially…
Descriptors: Conflict, Discovery Learning, Cooperative Learning, Interaction
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Mallon, Adrian; Mallon, Bride – Computer Assisted Language Learning, 2007
This paper reports on an ongoing project to develop an "eLingua" Latin language-learning application that combines natural-language text-input with computer game-based approaches to discovery learning. The program aims to create a content-based immersive environment within which to test the hypothesis that second-language learning is more…
Descriptors: Constructivism (Learning), Discovery Learning, Second Language Learning, Latin
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Geoffrion, Leo D.; Goldenberg, E. Paul – Journal of Special Education, 1981
A rationale for exploratory learning via computers is presented, emphasizing the need for modeling normal communication development in children with communication handicaps, including deafness, cerebral palsy, and autism. (Author/CL)
Descriptors: Communication Disorders, Computer Assisted Instruction, Discovery Learning, Elementary Secondary Education
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Hulshof, Casper; Eysink, Tessa; de Jong, Ton – Innovations in Education and Teaching International, 2006
In the ZAP project, a set of interactive computer programs called "ZAPs" was developed. The programs were designed in such a way that first-year students experience psychological phenomena in a vivid and self-explanatory way. Students can either take the role of participant in a psychological experiment, they can experience phenomena themselves,…
Descriptors: Psychology, Discovery Learning, Computer Assisted Instruction, Computer Uses in Education
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Hamburger, Henry; Lodgher, Akhtar – Machine-Mediated Learning, 1989
Presents 2 complementary techniques for promoting success in computer-based exploration environments for arithmetic instruction. Semantic constraints are explained, heuristic guidance is discussed, use of the techniques for subtraction instruction is described, and field testing with students in grades 1-3 is briefly discussed. (25 references)…
Descriptors: Computer Assisted Instruction, Discovery Learning, Field Tests, Heuristics
Kelly, John C. – 1980
Low cost microcomputers with high resolution graphics provide students and educators with fast and accurate visual representations of mathematics relations and extend the benefits of discovery learning into the high school and college mathematics classroom. A recent challenge has been to use the computer in motivating students and teaching…
Descriptors: Computer Assisted Instruction, Discovery Learning, Graphs, Microcomputers
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Van Joolingen, Wouter – Journal of Artificial Intelligence in Education, 1994
Describes QMaPS (Qualitative Matching and Prediction system for Simulations), a qualitative reasoning system designed to function as a module in exploratory simulation learning environments. Highlights include a hierarchical organization of variables; multilevel relation typology; modeling of physical and conceptual domain structures; an…
Descriptors: Computer Assisted Instruction, Computer Simulation, Correlation, Discovery Learning
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Yli-Luoma, Pertti V. J.; Naeve, Ambjorn – British Journal of Educational Technology, 2006
In the present study, a semantic perspective on e-learning theory is advanced and a modelling approach is used. This modelling approach towards the new learning theory is based on the four SECI phases of knowledge conversion: Socialisation, Externalisation, Combination and Internalisation, introduced by Nonaka in 1994, and involving two levels of…
Descriptors: Semantics, Computer Assisted Instruction, Distance Education, Learning Theories
Resnik, Hank – Learning, 1984
Teachers can integrate computer use with regular classroom activities to motivate children and to help build self-esteem. Through creative teaching, the computerized classroom becomes a place where children develop problem-solving skills and learn to work together. (DF)
Descriptors: Computer Assisted Instruction, Creative Teaching, Discovery Learning, Educational Media
Williams, J. Kent – Journal of Computer-Based Instruction, 1989
Presents a hypothetical instructional dialogue which illustrates the vocabulary, syntax, and style of Terrapin Music Logo, and shows how that dialect might be used to explore the concept of repetition in musical form. The educational philosophy of Logo is examined, and computer-aided discovery learning in music theory is illustrated. (eight…
Descriptors: Computer Assisted Instruction, Dialogs (Language), Discovery Learning, Higher Education
Neuwirth, Christine M. – 1988
This paper argues that Intelligent Tutoring Systems (ITS) offer the potential for advancing existing techniques for computer assisted instruction and deepening the understanding of issues in the learning and teaching of writing. The paper: (1) outlines the goals and significance of research in ITS, emphasizing their value in formulating knowledge…
Descriptors: Computer Assisted Instruction, Discovery Learning, Educational Technology, Higher Education
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Knight, P.; Timmins, G. – Journal of Computer Assisted Learning, 1986
Discusses advantages and limitations of database software in meeting the educational objectives of history instruction; reviews five currently available computer programs (FACTFILE, QUEST, QUARRY BANK 1851, Census Analysis, and Beta Base); highlights major considerations that arise in designing such programs; and describes their classroom use.…
Descriptors: Behavioral Objectives, Computer Assisted Instruction, Curriculum, Database Management Systems
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Marchionini, Gary – Journal of Education for Library and Information Science, 1989
Describes a methodology for creating and using instructional activities enhanced by the use of problem-specific scenarios that include electronic templates for use in both large group and individual modes. Examples of templates used for instruction in planning, decision making, statistical concepts, and software evaluation are presented. (13…
Descriptors: Computer Assisted Instruction, Courseware, Decision Making, Discovery Learning
Keegan, Mark – Educational Technology, 1993
Describes the development of educational computer software called scenario software that was designed to incorporate advances in cognitive, affective, and physiological research. Instructional methods are outlined; the need to change from didactic methods to discovery learning is explained; and scenario software design features are discussed. (24…
Descriptors: Affective Objectives, Computer Assisted Instruction, Computer Simulation, Computer Software Development
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