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Lange, Carsten; Baylor, Amy L. – Journal of Economic Education, 2007
The authors present a constructivist approach for teaching game theory, on the basis, in part, of Axelrod's research approach. Using the Axelrod tournament multi-user system (ATMUS) software, students create strategies for a repeated prisoner's dilemma (RPD). Later, these strategies are matched with those of their classmates' in a classroom…
Descriptors: Game Theory, Constructivism (Learning), Computer Assisted Instruction, Computer Software
Burton, Richard R.; Brown, John Seely – 1978
This paper provides an in-depth view of computer based tutoring/coaching systems and (1) the philosophy behind them, (2) the kinds of diagnostic modeling strategies required to infer a student's shortcomings from observing his behavior, and (3) the range of explicit tutorial strategies needed for directing the tutor to say the right thing at the…
Descriptors: Computer Assisted Instruction, Diagnostic Teaching, Educational Strategies, Game Theory

Shor, Mikhael – Journal of Economic Education, 2003
States making game theory relevant and accessible to students is challenging. Describes the primary goal of GameTheory.net is to provide interactive teaching tools. Indicates the site strives to unite educators from economics, political and computer science, and ecology by providing a repository of lecture notes and tests for courses using…
Descriptors: Computer Assisted Instruction, Computer Science, Ecology, Economics

Lopus, Jane; Placone, Dennis – Journal of Economic Education, 2002
Identifies a Web site providing information about stock market simulations for high school economics courses. Divides the information into two tables: (1) the structure of online stock market games; and (2) the determination of portfolio values of online stock market games. States that changes and updates are available at Web sites. (JEH)
Descriptors: Computer Assisted Instruction, Economics, Economics Education, Game Theory
Brenner, Lisa P.; Kraatz, James – 1979
Changes in the design and implementation of instructional simulations on the PLATO IV system have evolved in the direction of more explanation, evaluation, and streamlined simulation. Student pressure to use their own problem solving processes, the practical system limitations of producing environmentally complex simulations, and student confusion…
Descriptors: Computer Assisted Instruction, Demonstrations (Educational), Educational Games, Educational Objectives

Pilkington, R. – Journal of Computer Assisted Learning, 1998
Discussion of the interaction between students and computers focuses on an evaluation of simulation-based learning with medical students in order to develop a framework for a dialog-based support system. It is based on a dialog analysis that employs transactional analysis and logical dialog game theory. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Game Theory, Higher Education
Redesigning the Traditional Business Gaming Process: Aiming to Capture Business Process Authenticity
Lainema, Timo – Journal of Information Technology Education, 2004
The constantly changing business environment has forced many organizations to move away from focusing on individual tasks and functions to focusing on more integrated and coordinated ways of work. Higher-level business and information systems (IS) education is also in a state of change, as the traditional curriculum does not coincide with business…
Descriptors: Information Systems, Business, Game Theory, Constructivism (Learning)
Collet, LeVerne S.; And Others – 1975
The purpose of this project was to evaluate the FEHR (formative evaluation and heuristic research) Practicum training model, a computerized simulation providing practical experience in decision-oriented educational research and evaluation. The report is organized into five chapters. Chapter one contains an introductory discussion of the needs and…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Research, Educational Technology